Record ID | marc_nuls/NULS_PHC_180925.mrc:224408679:6905 |
Source | marc_nuls |
Download Link | /show-records/marc_nuls/NULS_PHC_180925.mrc:224408679:6905?format=raw |
LEADER: 06905cam 22004574a 4500
001 9920119120001661
005 20150423124522.0
007 cm ugu
008 000404s2001 inua 001 0 eng
010 $a 00103157
015 $aGBA0-V1003
019 $a45877682
020 $a0735710236 (alk. paper)
029 1 $aUKM$bbA0V1003
035 $a(CSdNU)u106037-01national_inst
035 $a(OCoLC)45438622
035 $a(Sirsi) 01-AAO-7437
040 $aDLC$cDLC$dUKM$dOrPss
042 $apcc
049 $aCNUM
050 00 $aTR897.7$b.H3623 2001
100 1 $aHamlin, J. Scott.
245 10 $aFlash 5 Magic with ActionScript /$cby J. Scott Hamlin and David J. Emberton ; contributions by Matthew David ... [et al.].
260 $aIndianapolis, IN :$bNew Riders Publishing,$c2001.
300 $axxi, 375 p. :$bill. (some col.) ;$c21 x 26 cm. +$e1 computer optical disc (4 3/4 in.)
500 $aIncludes index.
505 0 $aNavy Bay Entertainment -- Integrating Flash and QuickTime Video -- Importing QuickTime into Flash -- Adding Flash Playback Controls -- Incorporating Subtitles -- Publishing the Movie -- Printing with Flash -- Preparing Frames for Printing -- Determining the Print Area -- Creating Print Buttons -- Creating a Smart Clip Calendar Control -- Scripting the Calendar -- Preparing a Custom User Interface -- Moving from Movie Clip to Smart Clip -- Setting Smart Clip Parameters -- Using External Script Files and the Debugger -- Using the #include Directive -- Creating External Scripts -- Diagnosing Errors with the Debugger Panel -- FishStik Educational Software -- Working with Arrays -- Positioning One- and Two-Dimensional Arrays -- Creating Question and Answer Arrays -- Randomizing an Array -- Handling Keyboard Input -- Placing the Letters -- Creating the Key Captures for All the Letters -- Creating a Lookup Array -- Using a Modular Approach to Programming Games -- Initializing the Game -- Trapping Keys for the Standalone Player -- Setting Variables -- Setting Up Keyboard-Controlled Steering -- Programming with Trigonometry -- Using Trigonometry to Calculate Movement -- Using Cosine and Sine Functions -- Using Screen Wrapping -- Programming the Collision Detection of Multiple Projectiles -- Preparing for Associative Arrays -- Duplicating Bubbles and Associating Them to an Array -- Moving the Bubbles -- Inserting the ActionScript for the Actual Collision Detection -- Reusing Code -- Working with the Color Object and Cursors -- Initializing the Paint Program -- Creating the Sliding Color Chooser -- Scripting the Tool Buttons -- Scripting the Paint Tools -- Splendos.com -- Creating Scripted Animations -- Using ActionScript to Make an Object Zoom In and Out -- Setting Up Rotation Upon Command -- Using ActionScript to Tint a Movie Clip -- Creating a Random Background Animation -- Using Shared Libraries to Manage Assets -- Designing a Shared Library -- Setting Up a Shared Library -- Adding Shared Symbols to a New File -- Replacing Existing Symbols with Shared Ones -- Working with Form Elements and ASP -- Creating a Basic Form in Flash -- Creating a Single or Multilined Text Field -- Adding the Date Object -- Creating Check Boxes -- Adding Radio Buttons -- Hiding Values in the Dynamic Text Fields -- Creating a Drop-Down Box -- Creating the Database (ODBC Talk) -- Creating the ASP Pages -- Converting the Files to Work with Cold Fusion and JavaServer Page Servers -- Working with Functions -- Creating a Function for Checking on a Diagonal -- Creating Recursive Functions -- How It Works -- Penny Davis Online Retailing LLC -- Utilizing XML Data -- Examining an XML Fragment -- Extracting Data from Parsed XML -- Setting Symbol Linkage -- Passing Arguments in Function Calls -- Displaying Dynamic Text and HTML Hyperlinks with Scrolling -- Dynamic Text Fields and Variables -- Scroll Controls -- Generating Dynamic Menus -- Setting Symbol Linkage Properties -- Preventing Movie Clips from Looping -- Storing Data in Arrays -- Building, Showing, Hiding, and Switching -- Piyk's Webfolio -- Setting Up Audio Controls -- Playing and Stopping Sounds -- Rewinding and Pausing on Command -- Creating the Speaker Balance Control -- Using a Rotating Dial for the Volume Control -- Creating Mouse-Driven Animation Effects -- Setting Up the Flash File to Create a Mouse Effect -- Initializing the Variables and Duplicating the Movie Clips -- Writing a Function to Change the Mouse Effect -- Animating the Mouse Effect with ActionScript -- Changing Effects On-the-Fly -- Setting Up the Mouse Trailer -- Initializing Variables for a Pixel Dust Effect -- Recording Mouse Speed -- Using ActionScript to Manipulate Movie Clip Attributes -- Creating Random Tiling -- Duplicating Tiles to Create Better Random Tiling -- Setting Up the Rotation and Alpha Transparency -- Restricting an Element to a Quadrant of the Stage -- Dynamik Action News -- Implementing Database Integration -- Integrating Back-End Data: The Whys and Wherefores -- Externalizing the Content -- Reading an External Text File -- Adding Content to an XML Document -- Analyzing the ActionScript That Loads, Interprets, and Formats the XML -- Tapping into Server-Side Scripts (ASP) with Flash -- Understanding Database Design Fundamentals -- Making the Flash Architecture Database-Friendly -- Implementing Complex Database Integration -- Understanding the Design of the Data Tables -- Understanding the Personalization Process -- Examining the Impact on ActionScript -- Developing Flash-Based Administration Tools -- Integrating with Existing Data Systems -- Troubleshooting Tips -- Save the Start and Final Files to Your Local Hard Drive -- Compare Your Work-in-Progress to the Final File -- Understand Comments -- Check Your Instance Names and Variable Names -- Watch Those Quotation Marks -- Keep an Eye on the Timeline -- Don't Forget the Semi-Colon -- All Things Are Not Created Equal in Flash 5 -- Use the Check Syntax Command in Expert Mode -- Try the Toggle Trick to Test (Can you say that five times real fast?) -- Get to the Root of the Problem -- Watch for Clues in the Colors -- Trace Your Steps -- More Information, Please! -- Be Sensitive to the Context-Sensitive Action Window.
590 $aACCOMPANYING CD ROM IN MULTIMEDIA COLLECTION AT CIRCULATION DESK.
630 00 $aFlash (Computer file)
650 0 $aComputer animation.
650 0 $aMultimedia systems.
650 0 $aWeb sites$xDesign.
650 0 $aComputer graphics.
650 0 $aActionScript (Computer program language)
700 1 $aEmberton, David J.
948 $a08/06/2002$b09/16/2002
982 $aTR897.7$a.H3623$a2001
983 $a31786101713391
994 $a92$bCNU
999 $aTR897.7 H3623 2001$wLC$c1$i31786101713391$d4/9/2004$f4/9/2004$g1 $lCIRCSTACKS$mNULS$rY$sY$tBOOK$u9/16/2002
999 $aTR897.7 H3623 2001$wLC$c2$i31786101341334$lMULTIMEDIA$mNULS$rY$sY $tCD-ROM$u9/16/2002