Record ID | marc_nuls/NULS_PHC_180925.mrc:188086105:2392 |
Source | marc_nuls |
Download Link | /show-records/marc_nuls/NULS_PHC_180925.mrc:188086105:2392?format=raw |
LEADER: 02392cam 2200385 i 4500
001 9925178676601661
005 20150423154511.0
008 140508s2014 flua b 001 0 eng
010 $a 2014018312
019 $a859383564
020 $a9781466594005
020 $a1466594004 (paperback)
035 $a(OCoLC)880374789$z(OCoLC)859383564
035 $a(OCoLC)ocn880374789
040 $aDLC$erda$beng$cDLC$dYDX$dYDXCP$dOCLCO$dOCLCF$dBTCTA
042 $apcc
050 00 $aQA76.76.C672$bN33 2014
082 00 $a794.8/1526$223
100 1 $aNagle, Dan,$eauthor.
245 10 $aHTML5 game engines :$bapp development and distribution /$cDan Nagle.
264 1 $aBoca Raton :$bCRC Press Taylor & Francis Group,$c[2014]
300 $axvii, 198 pages ;$c24 cm
336 $atext$2rdacontent
337 $aunmediated$2rdamedia
338 $avolume$2rdacarrier
500 $a"An A K Peters book."
504 $aIncludes bibliographical references and index.
520 $a"Build and Distribute Your Game Using an HTML5 Game EngineAs mobile hardware improves, HTML5 is gradually being used for gaming apps and a growing industry of game engines has begun to support it. HTML5 Game Engines: App Development and Distribution presents an introduction to development with HTML5 game engines as well as an in-depth look at popular engines. Along with downloadable example projects for each engine, the book provides techniques for packaging and distributing the final app to all the major platforms.Get Hands-On Guidance through Practical Techniques and ExamplesThe book is divided into three parts. The first one covers the essentials of HTML5, discusses development strategies and techniques, and takes you through a basic pong game running in the browser with no dependencies. The second part implements four games using the Crafty, EaselJS, Impact, and Turbulenz game engines. In the third part, the author describes how several of these games are distributed on platforms, such as the Chrome Web Store, Apple iOS App Store, Google Play Store, and Facebook"--$cProvided by publisher.
650 0 $aComputer games$xProgramming.
650 0 $aHTML (Document markup language)
650 0 $aInternet games.
650 0 $aInternet programming.
650 0 $aApplication software$xDevelopment.
947 $cBOOK$fBOOK-SETC$g49.95$hCIRCSTACKS$iaa/sf$lNULS$o20141202$q1
980 $a99960852464