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MARC Record from marc_nuls

Record ID marc_nuls/NULS_PHC_180925.mrc:156629087:2549
Source marc_nuls
Download Link /show-records/marc_nuls/NULS_PHC_180925.mrc:156629087:2549?format=raw

LEADER: 02549cam 2200373 i 4500
001 9925265802101661
005 20170228092508.8
008 140130t20152015maua 001 0 eng
010 $a 2014932088
019 $a873744558$a965932080
020 $a9781305258952
020 $a1305258959
035 $a99971459246
035 $a(OCoLC)872618498$z(OCoLC)873744558$z(OCoLC)965932080
035 $a(OCoLC)ocn872618498
040 $aDLC$beng$erda$cDLC$dYDXCP$dBTCTA$dSGR$dYOL$dEINCP$dOCLCF$dNZAUC
050 00 $aQA76.76.C672$bH352 2015
082 00 $a794.8/1526$223
100 1 $aHarbour, Jonathan S.
245 10 $aBeginning game programming /$cJonathan S. Harbour.
250 $aFourth edition.
264 1 $aBoston, MA :$bCengage Learning,$c[2015]
264 4 $c[2015]
300 $axviii, 430 pages :$billustrations ;$c23 cm.
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
500 $aIncludes index.
520 $a"This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition." --$cUnedited summary from book.
505 0 $aIntroduction to Windows and DirectX. Getting started with Windows -- Listening to Windows messages -- Initializing Direct3D -- Game programming toolbox, Drawing bitmaps -- Getting input with the keyboard, mouse and controller -- Drawing and animating sprites -- Transforming sprites -- Detecting sprite collisions -- Printing text -- Scrolling the background -- Playing audio -- Learning the basics of 3D rendering -- Rendering 3D model files -- The anti-virus game -- Configuring Visual Studio 2013.
650 0 $aComputer games$xProgramming.
650 0 $aComputer graphics.
947 $hCIRCSTACKS$r31786103069412
980 $a99971459246