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MARC Record from Library of Congress

Record ID marc_loc_updates/v38.i10.records.utf8:11260672:1648
Source Library of Congress
Download Link /show-records/marc_loc_updates/v38.i10.records.utf8:11260672:1648?format=raw

LEADER: 01648cam a2200337 a 4500
001 2009280806
003 DLC
005 20100304173159.0
008 090819s2007 nyu b 001 0 eng c
010 $a 2009280806
020 $a9781403984531 (pbk.)
020 $a1403984530 (pbk.)
035 $a(OCoLC)ocn172569526
040 $aYDXCP$cYDXCP$dBAKER$dGRR$dBWX$dGK8$dIGR$dVP@$dIQU$dOCL$dBTCTA$dNLGGC$dDLC
042 $apcc
050 00 $aGV1469.3$b.G44 2007
084 $a81.51$2bcl
084 $a76.30$2bcl
100 1 $aGee, James Paul.
245 10 $aWhat video games have to teach us about learning and literacy /$cJames Paul Gee.
250 $aRev. and updated ed.
260 $aNew York :$bPalgrave Macmillan,$c2007.
300 $a249 p. ;$c24 cm.
500 $a"December 2007"--T.p. verso.
504 $aIncludes bibliographical references (p. [229]-239) and index.
505 0 $aIntroduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion -- Appendix : The 36 learning principles.
650 0 $aVideo games$xPsychological aspects.
650 0 $aComputer games$xPsychological aspects.
650 0 $aLearning, Psychology of.
650 0 $aVisual literacy.
650 0 $aVideo games and children.