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MARC Record from Library of Congress

Record ID marc_loc_updates/v35.i16.records.utf8:14108860:1070
Source Library of Congress
Download Link /show-records/marc_loc_updates/v35.i16.records.utf8:14108860:1070?format=raw

LEADER: 01070cam a22002897a 4500
001 2006906796
003 DLC
005 20070410101936.0
008 070305s2007 maua 001 0 eng d
010 $a 2006906796
040 $aJRS$cJRS$dBAKER$dDLC
020 $a1598633465 (pbk.)
020 $a9781598633467 (pbk.)
035 $a(OCoLC)ocm82241963
035 $a(OCoLC)82241963
042 $alccopycat
050 00 $aQA76.76.C672$bF595 2007
082 00 $a794.8/1526$222
100 1 $aFlynt, John P.
245 10 $aUnreal tournament game programming for teens /$cJohn P. Flynt with Brandon Booth.
260 $aBoston, MA :$bThomson Course Technology,$cc2007.
300 $axviii, 283 p. :$bill. ;$c24 cm. +$e1 CD-ROM (4 3/4 in.)
500 $a"CD-ROM includes code examples for each project in the book; sample levels, meshes, and textures; supplemental files with example code"--P. [4] of cover.
500 $aIncludes index.
650 0 $aComputer games$xProgramming.
650 0 $aUnrealScript (Computer program language)
650 0 $aComputer adventure games$xDesign.