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MARC Record from Library of Congress

Record ID marc_loc_updates/v35.i10.records.utf8:5570274:1563
Source Library of Congress
Download Link /show-records/marc_loc_updates/v35.i10.records.utf8:5570274:1563?format=raw

LEADER: 01563cam a22003014a 4500
001 2005032961
003 DLC
005 20070228144704.0
008 051115s2006 maua b 001 0 eng
010 $a 2005032961
020 $a1584504161 (pbk. : alk. paper)
035 $a(OCoLC)ocm62330720
035 $a(OCoLC)62330720
040 $aDLC$cDLC$dYDX$dBAKER$dIXA$dDLC
042 $apcc
050 00 $aQA76.76.C672$bC446 2006
082 00 $a794.8/1526$222
100 1 $aChandler, Heather Maxwell.
245 14 $aThe game production handbook /$cHeather Chandler.
250 $a1st ed.
260 $aHingham, Mass. :$bCharles River Media,$cc2006.
300 $axix, 420 p. :$bill. ;$c24 cm.
490 1 $aCharles River Media game development series
504 $aIncludes bibliographical references (p. 397-400) and index.
505 0 $aGame production overview -- Roles on the team -- Formal production processes -- Legal information -- Developer and publisher relationships -- Hiring and retaining talent -- Teams -- Effective communication -- Voiceover -- Music -- Motion capture -- Marketing and public relations -- Concept -- Game requirements -- Game plan -- Production cycle -- Production techniques -- Making builds -- Software ratings -- Localization -- Testing -- Code releasing -- Postmortems -- Closing kits -- Glossary -- Resources -- Interviewee biographies.
650 0 $aComputer games$xProgramming.
830 0 $aGame development series (Charles River Media (Firm))
856 41 $3Table of contents$uhttp://www.loc.gov/catdir/toc/ecip063/2005032961.html