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MARC Record from Library of Congress

Record ID marc_loc_2016/BooksAll.2016.part42.utf8:2698343:984
Source Library of Congress
Download Link /show-records/marc_loc_2016/BooksAll.2016.part42.utf8:2698343:984?format=raw

LEADER: 00984cam a2200313 i 4500
001 2014497515
003 DLC
005 20141219101708.0
008 141210s2014 caua b 001 0 eng
010 $a 2014497515
020 $a9780321929679 (paperback)
020 $a0321929675 (paperback)
040 $aDLC$beng$erda$cDLC$dDLC
042 $apcc
050 00 $aQA76.76.C672$bA322 2014
082 00 $a794.8/1536$223
100 1 $aAdams, Ernest,$eauthor.
245 10 $aFundamentals of game design /$cErnest Adams.
250 $aThird edition.
264 1 $aBerkeley, CA :$bNew Riders,$c[2014]
300 $axiv, 560 pages :$billustrations ;$c24 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
490 0 $aVoices that matter
504 $aIncludes bibliographical references (pages 527-532) and index.
650 0 $aComputer games$xDesign.
650 0 $aComputer games$xProgramming.
650 0 $aVideo games$xDesign.