| Record ID | marc_loc_2016/BooksAll.2016.part41.utf8:331729711:1530 |
| Source | Library of Congress |
| Download Link | /show-records/marc_loc_2016/BooksAll.2016.part41.utf8:331729711:1530?format=raw |
LEADER: 01530cam a22004097i 4500
001 2014466302
003 DLC
005 20150822094809.0
008 150203t20142014nyua 001 0 eng d
010 $a 2014466302
020 $a1430267461
020 $a9781430267461
035 $a(OCoLC)ocn872342382
040 $aYDXCP$beng$cYDXCP$erda$dBTCTA$dOCLCQ$dKUK$dOCLCQ$dOCLCO$dOCLCF$dDLC
042 $alccopycat
050 00 $aQA76.76.C672$bT4973 2014
082 00 $a794.8/1526$223
100 1 $aThorn, Alan,$eauthor.
245 10 $aPro Unity game development with C♯ /$cAlan Thorn.
246 3 $aPro Unity game development with C sharp
264 1 $a[New York] :$bApress,$c[2014]
264 4 $c©2014
300 $axix, 324 pages :$billustrations ;$c24 cm.
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
490 1 $aTechnology in action
500 $aIncludes index.
650 0 $aComputer games$xProgramming.
630 00 $aUnity (Electronic resource)
650 0 $aC# (Computer program language)
630 07 $aUnity (Electronic resource)$2fast$0(OCoLC)fst01795070
650 7 $aC# (Computer program language)$2fast$0(OCoLC)fst00843284
650 7 $aComputer games$xProgramming.$2fast$0(OCoLC)fst00872114
830 0 $aTechnology in action series.
856 42 $3Publisher description$uhttp://www.loc.gov/catdir/enhancements/fy1513/2014466302-d.html
856 41 $3Table of contents only$uhttp://www.loc.gov/catdir/enhancements/fy1513/2014466302-t.html