Record ID | marc_loc_2016/BooksAll.2016.part41.utf8:124655196:3396 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part41.utf8:124655196:3396?format=raw |
LEADER: 03396cam a22003977i 4500
001 2013939972
003 DLC
005 20140805081050.0
008 130509s2013 enka b 001 0 eng d
010 $a 2013939972
015 $aGBB306131$2bnb
016 7 $a016257076$2Uk
020 $a9781447149316 (pbk. : acid-free paper)
020 $a1447149319 (pbk. : acid-free paper)
020 $z9781447149323 (eBook)
020 $z1447149327 (eBook)
035 $a(OCoLC)ocn825558630
040 $aUKMGB$beng$erda$cUKMGB$dYDXCP$dOCLCO$dBTCTA$dSAR$dYBM$dIQU$dOCLCF$dDLC
042 $alccopycat
082 04 $a006.693$223
050 00 $aT385$b.P4423 2013
100 1 $aPeddie, Jon,$eauthor.
245 14 $aThe history of visual magic in computers :$bhow beautiful images are made in CAD, 3D, VR and AR /$cJon Peddie.
246 30 $aHow beautiful images are made in CAD, 3D, VR and AR
264 1 $aLondon ;$aNew York :$bSpringer,$c[2013]
300 $axli, 448 pages :$billustrations (some color) ;$c24 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
500 $a"JPR, John Peddie Research"--Cover.
504 $aIncludes bibliographical references and index.
505 0 $aForeword I / by Rae Earnshaw -- Foreword II / by Mark Fihn -- Preface / by John Peddie -- Introduction: The history of 3D in computers -- Getting to 3D -- Developing the 3D software -- Developing the applications -- Developing the computer -- Development of 3D controllers -- Development of displays : getting to see 3D -- Stereoscopic 3D in computers -- The future.
520 $aIf you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, "How do they do that?", then you've experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today's tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.
650 0 $aComputer graphics$xHistory.
650 0 $aImage processing$xDigital techniques.
650 0 $aThree-dimensional imaging.