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MARC Record from Library of Congress

Record ID marc_loc_2016/BooksAll.2016.part37.utf8:150649872:2156
Source Library of Congress
Download Link /show-records/marc_loc_2016/BooksAll.2016.part37.utf8:150649872:2156?format=raw

LEADER: 02156cam a22003134a 4500
001 2010032277
003 DLC
005 20110609082535.0
008 100802s2010 inuaf 001 0 eng
010 $a 2010032277
015 $aGBB075291$2bnb
016 7 $a015583441$2Uk
020 $a9780470609903 (pbk.)
020 $a0470609907 (pbk.)
035 $a(OCoLC)ocn653483666
040 $aDLC$cDLC$dYDX$dYDXCP$dUKM$dBWX$dCDX$dDLC
042 $apcc
050 00 $aTR897.7$b.O85 2010
082 00 $a006.6/96$222
100 1 $aOsipa, Jason.
245 10 $aStop staring :$bfacial modeling and animation done right /$cJason Osipa.
250 $a3rd ed.
260 $aIndianapolis, Ind. :$bWiley Pub.,$cc2010.
300 $axix, 396 p., [16] p. of plates :$bill. (some col.) ;$c24 cm.
520 $a"The de facto official source on facial animation--now updated! If you want to do character facial modeling and animation at the high levels achieved in today's films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Shows you how to create facial animation for movies, games, and more. Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field. Features the author's valuable insights from his own extensive experience in the field. Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python. Includes a CD with sample projects from the book, models, and textures. Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation."--$cProvided by publisher.
500 $aIncludes index.
650 0 $aComputer Animation.
650 0 $aComputer graphics.
650 0 $aFacial expression in art.