Record ID | marc_loc_2016/BooksAll.2016.part37.utf8:130448557:1582 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part37.utf8:130448557:1582?format=raw |
LEADER: 01582cam a2200409 a 4500
001 2010016345
003 DLC
005 20120124083010.0
008 100428s2010 orua 6 000 0 eng
010 $a 2010016345
015 $aGBB093295$2bnb
016 7 $a015619313$2Uk
020 $a9781595825490 (pbk.)
020 $a1595825495 (pbk.)
035 $a(OCoLC)ocn610206238
040 $aDLC$cDLC$dIG#$dUKM$dORX$dYDXCP$dUKMGB$dDLC
042 $alcac
050 00 $aPN6728.G79$bD39 2010
082 00 $a741.5/973$222
100 1 $aDay, Felicia,$d1979-
245 14 $aThe guild /$cscript, Felicia Day ; art, Jim Rugg.
250 $a1st ed.
260 $aMilwaukie, OR :$bDark Horse Books,$c2010.
300 $a83, [12] p. :$bill. (chiefly col.) ;$c23 cm.
500 $a"This volume reprints#1-3 of ... The Guild, as well as a short story from MySpace Dark Horse presents #27."--T.p. verso.
500 $a"This story takes place before the events of Season 1 of the web series The Guild created by Felicia Day."--T.p. verso.
520 $aChronicles the on- and offline lives of a group of Internet role-playing gamers, the Knights of Good.
650 0 $aInternet games$vComic books, strips, etc.
650 0 $aFantasy games$vComic books, strips, etc.
650 0 $aFantasy gamers$vComic books, strips, etc.
655 0 $aFantasy comic books, strips, etc.
655 0 $aComic books, strips, etc.
655 0 $aGraphic novels.
650 1 $aInternet games$vFiction.
650 1 $aFantasy games$vFiction.
650 1 $aFantasy gamers$vFiction.
700 1 $aRugg, Jim,$eill.