It looks like you're offline.
Open Library logo
additional options menu

MARC Record from Library of Congress

Record ID marc_loc_2016/BooksAll.2016.part37.utf8:119702914:1403
Source Library of Congress
Download Link /show-records/marc_loc_2016/BooksAll.2016.part37.utf8:119702914:1403?format=raw

LEADER: 01403cam a2200313 a 4500
001 2010007914
003 DLC
005 20101021091332.0
008 100305s2010 miua b s001 0 eng
010 $a 2010007914
020 $a9780472070985 (cloth : alk. paper)
020 $a9780472050987 (pbk. : alk. paper)
035 $a(OCoLC)ocn466344635
040 $aDLC$cDLC$dBTCTA$dYDXCP$dC#P$dBWX$dCDX$dYHM$dDLC
050 00 $aGV1469.25.W64$bN37 2010
082 00 $a793.93$222
100 1 $aNardi, Bonnie A.
245 10 $aMy life as a night elf priest :$ban anthropological account of World of warcraft /$cBonnie A. Nardi.
260 $aAnn Arbor :$bUniversity of Michigan Press :$bUniversity of Michigan Library,$cc2010.
300 $a236 p. :$bill. ;$c24 cm.
490 1 $aTechnologies of the imagination
504 $aIncludes bibliographical references and index.
505 0 $aWhat is World of warcraft and who plays it? -- An ethnographic invetigation of World of warcraft -- Play as aesthetic experience -- A new medium -- Work, play, and the magic circle -- Addiction -- Theorycraft and mods -- Gender -- Culture : WoW in China-and North America.
630 00 $aWorld of Warcraft.
650 0 $aComputer games$xSocial aspects.
651 0 $aKorea (South)$xSocial aspects.
650 0 $aVirtual reality$xSocial aspects.
650 0 $aVisual anthropology.
830 0 $aTechnologies of the imagination.