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MARC Record from Library of Congress

Record ID marc_loc_2016/BooksAll.2016.part37.utf8:102780122:1495
Source Library of Congress
Download Link /show-records/marc_loc_2016/BooksAll.2016.part37.utf8:102780122:1495?format=raw

LEADER: 01495cam a2200301 a 4500
001 2009933299
003 DLC
005 20110415085120.0
008 090723s2011 maua j 001 0 eng d
010 $a 2009933299
015 $aGBA988914$2bnb
016 7 $a015366497$2Uk
020 $a9781435454385 (pbk.)
020 $a1435454383 (pbk.)
035 $a(OCoLC)ocn436265057
040 $aUKM$cUKM$dJQW$dBTCTA$dOJ4$dYDXCP$dDLC
042 $alccopycat
050 00 $aQA76.76.C672$bF6178
082 04 $a794.81526$222
100 1 $aFord, Jerry Lee.
245 10 $aXNA 3.1 game development for teens :$bgame development on the PC, Xbox 360, and Zune player /$cJerry Lee Ford, Jr.
260 $aBoston, Mass. :$bCourse Technology,$cc2011.
300 $axvii, 284 p. :$bill. ;$c24 cm.
500 $aIncludes index.
520 $a"'XNA 3.0 Game Development For Teens' is a complete guide to entry level programming and computer game development using XNA 3.0 and the Visual C# 2008 Express programming language for beginners. This book shows readers how to create and execute computer games on their PC, and then how to port their PC games over to their Xbox 360 or Zune player. This book is for anyone looking to begin creating their own computer games with XNA 3.0 and Visual C# 2008 Express"--Resource description page.
630 00 $aMicrosoft XNA (Computer file)$vJuvenile literature.
650 0 $aComputer games$xProgramming$vJuvenile literature.
650 0 $aComputer graphics$vJuvenile literature.