Record ID | marc_loc_2016/BooksAll.2016.part35.utf8:131120867:2410 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part35.utf8:131120867:2410?format=raw |
LEADER: 02410cam a2200325 a 4500
001 2008030943
003 DLC
005 20090903085248.0
008 080715s2009 nyua b 001 0 eng
010 $a 2008030943
020 $a9780415962827 (alk. paper)
020 $a041596282X (alk. paper)
020 $a9780415962834 (pbk. : alk. paper)
020 $a0415962838 (pbk. : alk. paper)
020 $a9780203887660 (ebook)
020 $a0203887662 (ebook)
035 $a(OCoLC)ocn234309654
040 $aDLC$cDLC$dYDXCP$dBAKER$dC#P$dBWX$dCDX$dVVC$dCS1$dDLC
050 00 $aGV1469.3$b.V574 2009
082 00 $a794.8$222
245 04 $aThe video game theory reader 2 /$cedited by Bernard Perron and Mark J.P. Wolf.
246 3 $aVideo game theory reader two
260 $aNew York :$bRoutledge,$c2009.
300 $axxii, 430 p. :$bill. ;$c24 cm.
504 $aIncludes bibliographical references (p. [389]-400) and index.
505 00 $tGaming literacy : game design as a model for literacy in the twenty-first century /$rEric Zimmerman --$tPhilosophical game design /$rLars Konzack --$tThe video game aesthetic : play as form /$rDavid Myers --$tEmbodiment and interface /$rAndreas Gregersen and Torben Grodal --$tUnderstanding video games as emotional experiences /$rAki Järvinen --$tIn the frame of the magic cycle : the circle(s) of gameplay /$rDominic Arsenault and Bernard Perron --$tUnderstanding digital playability /$rSébastien Genvo --$tZ-axis development in the video game /$rMark J.P. Wolf --$tRetro reflexivity : La-Mulana, an 8-bit period piece /$rBrett Camper --$t"This is intelligent television" : early video games & television in the emergence of the personal computer /$rSheila C. Murphy --$tToo many cooks : media convergence and self-defeating adaptations /$rTrevor Elkington --$tFear of failing? The many meanings of difficulty in video games /$rJesper Juul --$tBetween theory and practice : the GAMBIT experience /$rClara Fernández-Vara ... [et al.] --$tSynthetic worlds as experimental instruments /$rEdward Castronova ... [et al.] --$tLag, language, & lingo : theorizing noise in online game spaces /$rMia Consalvo --$tGetting into the game : doing multi-disciplinary game studies /$rFrans Mäyrä.
650 0 $aVideo games.
700 1 $aPerron, Bernard.
700 1 $aWolf, Mark J. P.
856 41 $3Table of contents only$uhttp://www.loc.gov/catdir/toc/ecip0823/2008030943.html