Record ID | marc_loc_2016/BooksAll.2016.part31.utf8:155238502:787 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part31.utf8:155238502:787?format=raw |
LEADER: 00787cam a22002414a 4500
001 2004016330
003 DLC
005 20050809114256.0
008 040713s2004 maua 001 0 eng
010 $a 2004016330
020 $a1584503440 (pbk. with cd-rom : alk. paper)
040 $aDLC$cDLC$dDLC
042 $apcc
050 00 $aQA76.76.C672$bS39 2004
082 00 $a794.8/1526$222
100 1 $aSchwab, Brian.
245 10 $aAI game engine programming /$cBrian Schwab.
260 $aHingham, MA :$bCharles River Media,$cc2004.
300 $axxix, 594 p. :$bill. ;$c23 cm. +$e1 CD-ROM (4 3/4 in.)
500 $aIncludes index.
650 0 $aComputer games$xProgramming.
650 0 $aArtificial intelligence.
856 41 $3Table of contents$uhttp://www.loc.gov/catdir/toc/ecip0420/2004016330.html