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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-034.mrc:20981450:2764
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-034.mrc:20981450:2764?format=raw

LEADER: 02764cam a2200565 i 4500
001 16640385
005 20221126231103.0
006 m o d
007 cr unu||||||||
008 150123s2015 flua ob 000 0 eng d
035 $a(OCoLC)ocn900646102
035 $a(NNC)16640385
040 $aUMI$beng$erda$epn$cUMI$dDEBBG$dDEBSZ$dVT2$dIDEBK$dCDX$dCOO$dEBLCP$dYDXCP$dN$T$dOCLCQ$dMERUC$dCEF$dOCLCQ$dWYU$dYDX$dUAB$dC6I$dUWW$dOCLCO$dOCLCQ
019 $a901230038$a1122902155
020 $a9781466595361
020 $a1466595361
020 $a1466595353
020 $a9781466595354
020 $a1322637857
020 $a9781322637853
020 $a9780429168666$q(eBook)
020 $a0429168667
020 $z9781466595354
035 $a(OCoLC)900646102$z(OCoLC)901230038$z(OCoLC)1122902155
037 $aCL0500000534$bSafari Books Online
050 4 $aT385
072 7 $aCOM$x000000$2bisacsh
082 04 $a006.7$223
084 $aCOM000000$aCOM012000$aCOM012040$2bisacsh
049 $aZCUA
100 1 $aEberly, David H.,$eauthor.
245 10 $aGPGPU programming for games and science /$cDavid H. Eberly.
246 3 $aGeneral purpose graphics processing unit programming for games and science
264 1 $aBoca Raton, FL :$bCRC Press,$c[2015]
264 4 $c©2015
300 $a1 online resource (xxvii, 433 pages) :$billustrations
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
504 $aIncludes bibliographical references (pages 429-433).
588 0 $aPrint version record.
520 $a"This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algorithm examples and high-quality source code to illustrate the concepts. A fully featured engine for computing and graphics helps readers avoid having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming"--$cProvided by publisher
650 0 $aGraphics processing units$xProgramming.
650 6 $aProcesseurs graphiques$xProgrammation.
650 7 $aCOMPUTERS$xGeneral.$2bisacsh
650 7 $aCOMPUTERS$xComputer Graphics.$2bisacsh
650 7 $aCOMPUTERS$xProgramming$xGames.$2bisacsh
776 08 $iPrint version:$aEberly, David H.$tGPGPU programming for games and science.$dBoca Raton : CRC Press, 2014$z9781466595354$w(DLC) 2014016436$w(OCoLC)878668014
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio16640385$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS