It looks like you're offline.
Open Library logo
additional options menu

MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-031.mrc:66113709:4797
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-031.mrc:66113709:4797?format=raw

LEADER: 04797cam a2200661Ia 4500
001 15076636
005 20210607130019.0
006 m o d
007 cr cnu---unuuu
008 091014s2009 nyua ob 001 0 eng d
035 $a(OCoLC)ocn456431561
035 $a(NNC)15076636
040 $aN$T$beng$epn$cN$T$dUBY$dOCLCQ$dYDXCP$dOSU$dEBLCP$dIDEBK$dE7B$dOCLCQ$dQE2$dCEF$dOCLCQ$dMERUC$dWAU$dOCLCQ$dOCLCF$dOCLCQ$dOCLCO$dTYFRS$dDEBSZ$dOCLCO$dOCLCQ$dOCLCO$dOCLCQ$dOTZ$dCOCUF$dOCLCQ$dUAB$dOCLCQ$dVT2$dAU@$dOCLCO$dFVL$dOCLCQ$dUKAHL$dOCLCQ$dSFB$dOCLCQ$dOCLCA$dYDX
016 7 $a014883536$2Uk
019 $a647824722$a654779453$a738549428$a756885188$a994723170$a1044252996$a1044279706$a1048151363$a1056376230$a1056397170$a1058074581$a1059782498$a1060900836$a1061058727$a1086442623$a1107363204$a1125374513$a1125692582$a1136168917$a1136371994
020 $a9780203875957$q(electronic bk.)
020 $a0203875958$q(electronic bk.)
020 $z9780415996273$q(hbk.)
020 $z0415996279$q(hbk.)
024 8 $a9786612153259
024 8 $a99938153311
027 $aMYILIB_CUp
035 $a(OCoLC)456431561$z(OCoLC)647824722$z(OCoLC)654779453$z(OCoLC)738549428$z(OCoLC)756885188$z(OCoLC)994723170$z(OCoLC)1044252996$z(OCoLC)1044279706$z(OCoLC)1048151363$z(OCoLC)1056376230$z(OCoLC)1056397170$z(OCoLC)1058074581$z(OCoLC)1059782498$z(OCoLC)1060900836$z(OCoLC)1061058727$z(OCoLC)1086442623$z(OCoLC)1107363204$z(OCoLC)1125374513$z(OCoLC)1125692582$z(OCoLC)1136168917$z(OCoLC)1136371994
037 $a215325$bMIL
043 $ap------
050 4 $aGV1469.17.S63$bG36 2009eb
072 7 $aSOC$x002010$2bisacsh
072 7 $aPOL$x038000$2bisacsh
072 7 $aSOC$x022000$2bisacsh
082 04 $a306.4/87$222
049 $aZCUA
245 00 $aGaming cultures and place in Asia-Pacific /$cedited by Larissa Hjorth and Dean Chan.
260 $aNew York :$bRoutledge,$c©2009.
300 $a1 online resource (xii, 297 pages) :$billustrations
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
490 1 $aRoutledge studies in new media and cyberculture ;$v5
504 $aIncludes bibliographical references and index.
505 0 $aIndustries. The politicis of online gaming -- Gaming nation : the Australian game development industry -- The dynamics of new media globalization in Asia : a comparative study of the online gaming industries in South Korea and Singapore -- Localities. Consuming and localizing Japanese combat games in Hong Kong -- The "bang" where Korean online gaming began : the culture and business of the PC bang in Korea -- Lan gaming groups : snapshots from an Australasian case study, 1999-2008 -- Genres and new rubrics. Beyond the "great firewall" : the case of in-game protests in China -- Pokémon 151 : complicating kawaii -- Watching StarCraft, strategy and South Korea -- The re-presentation of country as visual artifact in Australian Aboriginal cultural heritage using a game engine -- Sticky games and hybrid worlds : a post-phenomenology of mobile phones, mobile gaming and the iPhone -- Players, playing, and virtual communities. Managing risks in online game worlds : networking strategies among Taiwanese adolescent players -- Games of gender : a case study on females who play games in Seoul, South Korea -- Playing the gender game : the performance of Japan, gender and gaming via Melbourne female cosplayers.
520 $aThis collection explores the politics of game play and its cultural context by focusing on the Asia-Pacific region. Drawing from micro ethnographic studies to macro political economy analysis of techno-nationalisms and transcultural flows of cultural capital, it provides an interdisciplinary model for thinking through the politics of gaming.
588 0 $aPrint version record.
650 0 $aComputer games$xSocial aspects$zPacific Area.
650 7 $aSOCIAL SCIENCE$xAnthropology$xCultural.$2bisacsh
650 7 $aPOLITICAL SCIENCE$xPublic Policy$xCultural Policy.$2bisacsh
650 7 $aSOCIAL SCIENCE$xPopular Culture.$2bisacsh
650 7 $aComputer games$xSocial aspects.$2fast$0(OCoLC)fst00872118
651 7 $aPacific Area.$2fast$0(OCoLC)fst01243504
650 7 $aOnline-Spiel$2gnd
650 7 $aVideospiel$2gnd
651 7 $aAsiatisch-Pazifischer Raum$2gnd
655 4 $aElectronic books.
700 1 $aHjorth, Larissa.
700 1 $aChan, Dean.
776 08 $iPrint version:$tGaming cultures and place in Asia-Pacific.$dNew York : Routledge, 2009$z9780415996273$z0415996279$w(DLC) 2008054181$w(OCoLC)264021475
830 0 $aRoutledge studies in new media and cyberculture ;$v5.
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio15076636$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS