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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-031.mrc:257620943:6221
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-031.mrc:257620943:6221?format=raw

LEADER: 06221cam a2200697 i 4500
001 15132834
005 20220326232634.0
006 m o d
007 cr cnu|||unuuu
008 180517t20182003flua ob 001 0 eng d
035 $a(OCoLC)on1035845311
035 $a(NNC)15132834
040 $aN$T$beng$erda$epn$cN$T$dN$T$dYDX$dEBLCP$dOCLCF$dOCLCQ$dNLE$dUWO$dOTZ$dTYFRS$dUKAHL$dK6U$dVT2$dOCLCO$dOCLCQ$dOCLCO
019 $a1036750952$a1051423869$a1253405822
020 $a9780429945571$q(electronic bk.)
020 $a0429945574$q(electronic bk.)
020 $a9780429945618
020 $a0429945612
020 $a9780429487316$q(electronic book)
020 $a0429487312$q(electronic book)
020 $z9781138427563
020 $z9781568811437
024 3 $a9780429487316
024 7 $a10.1201/9780429487316$2doi
035 $a(OCoLC)1035845311$z(OCoLC)1036750952$z(OCoLC)1051423869$z(OCoLC)1253405822
037 $a9780429945618$bIngram Content Group
050 4 $aQA95
072 7 $aGAM$x009000$2bisacsh
072 7 $aGAM$x011000$2bisacsh
072 7 $aPBUD$2bicscc
082 04 $a793.74$223
049 $aZCUA
100 1 $aBerlekamp, Elwyn R.,$eauthor.
245 10 $aWinning ways for your mathematical plays.$nVolume 3 /$cElwyn R. Berlekamp, John H. Conway, Richard K. Guy.
250 $aSecond edition.
264 1 $a[Boca Raton] :$b[CRC Press],$c[2018]
264 4 $c©2003
300 $a1 online resource
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
588 0 $aOnline resource; title from PDF title page (EBSCO, viewed May 21, 2018).
500 $aOriginally published: Natick, Mass. : A.K. Peters, 2003.
504 $aIncludes bibliographical references and index.
505 0 $aCover; Half Title; Title Page; Copyright Page; Dedication; Table of Contents; Preface to the Second Edition; Preface to the Original Edition; Games in Clubs!; 14 Turn and Turn About; Turning Turtles; Mock Turtles; Odious and Evil Numbers; Moebius, Mogul and Gold Moidores; The Mock Turtle Theorem; Why Moebius?; Mogul; Motley; Twins, Triplets, Etc.; The Ruler Game; Circumscribed Games; Turnips (or Ternups); Grunt; Sym; Two-Dimensional Turning Games; Acrostic Twins; Turning Corners; Nim-Multiplication; Swirling Tartans; The Tartan Theorem; Rugs, Carpets, Windows and Doors; Acrostic Games
505 8 $aStripping and StreakingUglification and Derision; Unlocking Doors; Sparring, Boxing and Fencing; "Coins" (or Heaps) with Infinitely Many (or 22N) ""Sides; References and Further Reading; 15 Chips and Strips; The Silver Dollar Game; Profit from Gaming Tables; Antonim; Synonim; Simonim; Staircase Fives; Twopins (pronounced "Tuppins"); Cram; Welter's Game; Four-Coin Welter is Just Nim; And So's Three-Coin Welter!; The Congruence Modulo 16; Frieze Patterns; Inverting the Welter Function; The Abacus Positions; The Abacus Strategy; The Misère Form of Welter's Game; Kotzig's Nim; Fibonacci Nim
505 8 $aMore Generally Bounded NimEpstein's Put-or-Take-a-Square Game; Tribulations and Fibulations; Third One Lucky; Hickory, Dickory, Dock; D.U.D.E.N.E.Y; Strings of Pearls; Schuhstrings; The Princess and the Roses; One-Step, Two-Step; More on Subtraction Games; Smallest Nim, Largest Nim; Moore's Nimk; The More the Merrier; Moore and More; Not with a Bang but a Whim; Did You Win the Silver Dollar?; How Was Your Arithmetic?; In Put-or-Take-a-Square, 92 Is an N-Position; Tribulations and Fibulations; Our Code of Behavior for Princes; References and Further Reading; 16 Dots-and-Boxes
505 8 $aDouble-Dealing Leads to Double-CrossesHow Long Is ''Long''?; The 4-Box Game; The 9-Box Game; The 16-Box Game; Other Shapes of Board; Dots-and-Boxes and Strings-and-Coins; Nimstring; Why Long Is Long; To Take or Not to Take a Coin in Nimstring; Sprague-Grundy Theory for Nimstring Graphs; All Long Chains Are the Same; Which Mutations Are Harmless?; Chopping and Changing; Vines; Dots + Doublecrosses = Turns; How Dodie Can Win the 4-Box Game; When Is it Best to Lose Control?; Computing the Values of Vines; Loony Endgames Are NP-Hard; Solutions to Dots-and-Boxes Problems
505 8 $aSome More Nimstring ValuesNimbers for Nimstring Arrays; References and Further Reading; 17 Spots and Sprouts; Rims; Rails; Loops-and-Branches; Contours; Lucasta; A Child's Guide to Normal Lucasta; The Misère Form of Lucasta; The Positions (7, 3, 1) and (11, 1, 1); Cabbages; or Bugs, Caterpillars and Cocoons; Jocasta; Sprouts; Brussels Sprouts; Stars-and-Stripes; Bushenhack; Genetic Codes for Nim; Bushenhack Positions Have Genetic Codes!; Von Neumann Hackenbush; The Joke in Jocasta; The Worm in Brussels Sprouts; Bushenhack; References and Further Reading; 18 The Emperor and His Money
520 3 $aIn the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 3, the authors examine Games played in Clubs, giving case studies for coin and paper-and-pencil games, such as Dots-and-Boxes and Nimstring. From the Table of Contents: - Turn and Turn About - Chips and Strips - Dots-and-Boxes - Spots and Sprouts - The Emperor and His Money - The King and the Consumer - Fox and Geese; Hare and Hounds - Lines and Squares.
650 0 $aMathematical recreations.
650 6 $aJeux mathématiques.
650 7 $aGAMES$xReference.$2bisacsh
650 7 $aGAMES$xTravel Games.$2bisacsh
650 7 $aMathematical recreations.$2fast$0(OCoLC)fst01012120
655 4 $aElectronic books.
700 1 $aConway, John H.$q(John Horton),$eauthor.
700 1 $aGuy, Richard K.,$eauthor.
776 08 $iPrint version:$z9781138427563
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio15132834$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS