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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-031.mrc:216741976:3935
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-031.mrc:216741976:3935?format=raw

LEADER: 03935cam a2200637 i 4500
001 15119067
005 20221022230900.0
006 m o d
007 cr cnu---unuuu
008 170411s2017 flu o 001 0 eng d
035 $a(OCoLC)ocn982124583
035 $a(NNC)15119067
040 $aN$T$beng$erda$epn$cN$T$dEBLCP$dIDEBK$dCRCPR$dYDX$dOCLCQ$dUAB$dSTF$dOCLCQ$dU3W$dOCLCQ$dINT$dUWW$dWYU$dUWO$dOCLCQ$dTYFRS$dG3B$dOCLCQ$dS9I$dOCLCQ$dUKAHL$dOCLCQ$dK6U$dOCLCO$dIAC$dOCLCO$dOCLCQ
019 $a982376197$a1178933334
020 $a9781351652339$q(electronic bk.)
020 $a1351652338$q(electronic bk.)
020 $a1498797067
020 $a9781498797061
020 $a9781315156248$q(e-book)
020 $a1315156245
020 $z9781498797009
020 $z1498797008
020 $z135163190X
020 $z1138070904
020 $z9781138070905$q(hardback ;$qacid-free paper)
035 $a(OCoLC)982124583$z(OCoLC)982376197$z(OCoLC)1178933334
037 $a1005200$bMIL
050 4 $aNC1765$b.B38 2017
072 7 $aPER$x009000$2bisacsh
082 04 $a791.43/34$223
049 $aZCUA
100 1 $aBeiman, Nancy,$eauthor.
245 10 $aPrepare to board! :$bcreating story and characters for animated features and shorts /$cNancy Beiman.
250 $aThird edition.
264 1 $aBoca Raton :$bCRC Press,$c2017.
264 4 $c©20
300 $a1 online resource
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
500 $aIncludes index.
505 0 $aAcknowledgments -- Section I. Getting started. 1. First catch your rabbit: creating concepts and characters -- 2. How storyboard took over the movies (and television) -- 3. Putting yourself into your work -- 4. Situation and character driven stories -- 5. Treat 'em rough: beginning character design and setting story rules -- 6. Appealing or appalling? Designing characters with personality -- 7. Working with multiple characters -- 8. Beauties and beasts: creating character contrasts in design -- 9. Color and design in storytelling -- Section II. Technique. 10. Starting story sketch: thumbnails and tonal sketches -- 11. Boarding time: getting with the story beat -- 12. Roughing it: basic staging -- 13. The big picture: creating story sequences -- 14. Patterns in time: pacing action on rough boards -- 15. Present tense: creating a performance on storyboards -- 16. Color my world: art direction and storytelling -- Section 3. Presentation. 17. Show and tell: presenting your storyboards -- 18. Talking pictures: assembling a Leica, story reel, or animatic with a scratch track -- 19. Team storyboard: working on group projects -- 20. Maquette simple: modeling characters in three dimensions -- 21. Build a better mouse: creating final model sheets -- 22. Screen and screen again: preparing for production -- Appendix 1: Discussion with A. Kendall O'Connor -- Appendix 2: Caricature discussion with T. Hee -- Appendix 3: Interview with Ken Anderson -- Animation preproduction glossary -- Index.
588 0 $aPrint version record.
650 0 $aAnimated films$xAuthorship.
650 0 $aAnimation (Cinematography)
650 0 $aCartoon characters.
650 6 $aAnimation (Cinéma)
650 6 $aPersonnages de bandes dessinées, dessins animés, etc.
650 7 $aanimations (visual works)$2aat
650 7 $aPERFORMING ARTS$xReference.$2bisacsh
650 7 $aAnimated films$xAuthorship.$2fast$0(OCoLC)fst00809612
650 7 $aAnimation (Cinematography)$2fast$0(OCoLC)fst00809628
650 7 $aCartoon characters.$2fast$0(OCoLC)fst00848070
776 08 $iPrint version:$aBeiman, Nancy.$tPrepare to board!$bThird edition.$dBoca Raton : CRC Press, 2017$z9781498797009$w(DLC) 2016035596$w(OCoLC)955778789
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio15119067$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS