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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-031.mrc:144547038:4248
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-031.mrc:144547038:4248?format=raw

LEADER: 04248cam a2200625 a 4500
001 15098408
005 20221112231745.0
006 m o d
007 cr cnu---unuuu
008 140329s2014 nyua ob 001 0 eng d
035 $a(OCoLC)ocn875098727
035 $a(NNC)15098408
040 $aEBLCP$beng$epn$cEBLCP$dMHW$dN$T$dIDEBK$dCDX$dE7B$dYDXCP$dOCLCF$dOCLCQ$dRRP$dDEBBG$dOCLCQ$dMOR$dZ5A$dYDX$dVGM$dTYFRS$dOCLCA$dCNCGM$dOCLCQ$dMERUC$dBUF$dOCLCQ$dUAB$dINT$dOCLCQ$dYOU$dNHM$dAU@$dUKAHL$dOCLCQ$dCDN$dOCLCQ$dNJT$dK6U$dOCLCO$dOCLCQ
019 $a874965396$a897479032$a989795646
020 $a9781134692040$q(electronic bk.)
020 $a1134692048$q(electronic bk.)
020 $a1306539900$q(ebk)
020 $a9781306539906$q(ebk)
020 $a9781315882697$q(ebk)
020 $a1315882698$q(ebk)
020 $z9780415634434$q(hardback)
020 $z0415634431$q(hardback)
020 $z9780415634441$q(paperback)
020 $z041563444X$q(paperback)
035 $a(OCoLC)875098727$z(OCoLC)874965396$z(OCoLC)897479032$z(OCoLC)989795646
037 $a585241$bMIL
050 4 $aML3540.7$b.M88 2014eb
072 7 $aMUS$x041000$2bisacsh
082 04 $a781.5/4$222
049 $aZCUA
245 00 $aMusic in video games :$bstudying play /$cedited by K.J. Donnelly, William Gibbons, Neil Lerner.
260 $aNew York :$bRoutledge,$c2014.
300 $a1 online resource (xiii, 232 pages) :$billustrations
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
490 1 $aRoutledge music and screen media series
504 $aIncludes bibliographical references and index.
520 $aFrom its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory,
588 0 $aPrint version record.
505 00 $tMario's dynamic leaps : musical innovations and the specter of early cinema in Donkey Kong and Super Mario Bros. /$rNeil Lerner --$tThe temporary avatar zone : pico-pico parties in Tokyo /$rChris Tonelli --$tNintendo's art of musical play /$rRoger Moseley and Aya Saiki --$tTranscribing musical worlds, or, is L.A. noire a music game? /$rSteven Beverburg Reale --$tMeaningful modular combinations : simultaneous harp and environmental music in two Legend of Zelda games /$rElizabeth Medina-Gray --$tWandering tonalities : silence, sound, and morality in Shadow of the colossus /$rWilliam Gibbons --$tFear of the unknown : music and sound design in psychological horror games /$rRebecca Roberts --$tLawn of the dead : the indifference of musical destiny in Plants vs. zombies /$rK.J. Donnelly --$tMusic, history, and progress in Sid Meier's Civilization IV /$rKaren Cook -- "The place I'll return to someday" : musical nostalgia in Final fantasy IX /$rJessica Kizzire --$tFrom Parsifal to the Playstation : Wagner and video game music /$rTim Summers.
650 0 $aVideo game music$xHistory and criticism.
650 0 $aVideo game music$xAnalysis, appreciation.
650 6 $aJeux vidéo, Musique de$xHistoire et critique.
650 6 $aJeux vidéo, Musique de$xAnalyse et appréciation.
650 7 $aMUSIC$xInstruction & Study$xTheory.$2bisacsh
650 7 $aVideo game music.$2fast$0(OCoLC)fst01740103
655 7 $aCriticism, interpretation, etc.$2fast$0(OCoLC)fst01411635
700 1 $aDonnelly, K. J.$q(Kevin J.)
700 1 $aGibbons, William$q(William James),$d1981-
700 1 $aLerner, Neil William,$d1966-
776 08 $iPrint version:$aDonnelly, K.J.$tMusic In Video Games.$dHoboken : Taylor and Francis, 2014$z9781134692040
830 0 $aRoutledge music and screen media series.
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio15098408$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS