Record ID | marc_columbia/Columbia-extract-20221130-031.mrc:144393759:8865 |
Source | marc_columbia |
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LEADER: 08865cam a22007457a 4500
001 15098371
005 20221112231736.0
006 m o d
007 cr |n|||||||||
008 140328s2014 xx ob 001 0 eng d
035 $a(OCoLC)ocn874965821
035 $a(NNC)15098371
040 $aIDEBK$beng$epn$cIDEBK$dCDX$dE7B$dYDXCP$dOCLCO$dRRP$dTYFRS$dOCLCF$dAZU$dOCLCQ$dCEF$dAU@$dOCLCQ$dOCLCO$dLVT$dUKAHL$dOCLCQ$dOCLCO$dK6U$dLUN$dSFB$dOCLCO$dOCLCQ
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020 $a9781306539821$q(ebk)
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020 $a9781315819877
020 $a1315819872
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020 $a9781317821175
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024 7 $a10.5040/9781315819877.$2doi
035 $a(OCoLC)874965821$z(OCoLC)894631915$z(OCoLC)958102014$z(OCoLC)959423435$z(OCoLC)1058463697$z(OCoLC)1076637983$z(OCoLC)1086418883$z(OCoLC)1170866435$z(OCoLC)1260356848
037 $a585233$bMIL
050 4 $aNA2728
082 04 $a720.3$b23
049 $aZCUA
100 1 $aTang, Ming.
245 10 $aParametric Building Design Using Autodesk Maya.
260 $bRoutledge,$c2014.
300 $a1 online resource
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
588 0 $aPrint version record.
505 0 $aCh. 1 Introduction -- 1.1. Parametric design in architecture -- 1.2.Computational and nonlinear thinking -- 1.3. Performance Based Design (PBD) -- 1.4. Using Autodesk Maya for parametric design -- 1.4.1. Case studies -- 1.4.2. Nonlinear modeling in Maya -- 1.4.3. Performance based design in Maya -- 1.5. Objective of the book -- 1.6. Tutorials -- 1.6.1. Tutorial: Basic Maya interface -- 1.6.2. Tutorial: Nonlinear modeling with Maya -- 1.6.3. Tutorial: 2-D pattern making in Maya -- 1.6.4. Tutorial: Polygon frames -- ch. 2 Maya modeling -- 2.1. Polygon modeling -- 2.2. NURBS model -- 2.3. Choosing the right modeling technique -- 2.4. Conversion between polygon model and NURBS model -- 2.5. Tutorials -- 2.5.1. Tutorial: Tessellation and iterative building skin -- 2.5.2. Tutorial: Parametric beam and roof -- 2.5.3. Tutorial: Deformation (NURBS + polygon) -- ch. 3 Parametric relationship -- 3.1. Morphing and blending -- 3.2. Tutorial: Hybrid house -- 3.3. Driven key.
505 8 $a3.3.1. Driven key controlled morph -- 3.3.2. Attractor controlled morph -- 3.3.3. Case study: Folded paneling system -- 3.3.4. Tutorial: Adaptive skin -- ch. 4 Maya skeleton -- 4.1. Architectural application of Maya skeleton -- 4.2. Tutorials -- 4.2.1. Tutorial: Kinetic radial structure -- 4.2.2. Tutorial: Walking machine -- ch. 5 Simulation -- 5.1. Simulation for Performance Based Design and form seeking -- 5.2. Physics simulation as an artistic design approach -- 5.3. Maya dynamics simulation -- 5.4. Maya particle system and form making -- 5.5. Tutorials -- 5.5.1. Tutorial: nCloth for tensile structure -- method 1 -- 5.5.2. Tutorial: nCloth for tensile structure -- method 2 -- 5.5.3. Tutorial: Maya Hair and the tensile structure -- ch. 6 Visualization -- 6.1. Camera -- 6.1.1. Camera view -- 6.1.2. Camera lens -- 6.2. Lighting -- 6.2.1. Light properties -- 6.2.2. Shadow -- 6.2.3. Light and vertex color -- 6.2.4. Tutorial: Bake Maya lighting into vertex color -- 6.3. Material.
505 8 $a6.3.1. Shader and materials -- 6.3.2. Maya shader network -- 6.3.3. Procedural texture vs. bitmap texture -- 6.3.4. Map / channel -- 6.3.5. Color map / channel -- 6.3.6. Bump map / channel -- 6.3.7. Transparency map / channel -- 6.3.8. Reflection map / channel -- 6.3.9. Self-illumination map / channel -- 6.4. Special render nodes -- 6.4.1. Ambient occlusion -- 6.4.2. Soft edge shader -- 6.4.3. Ramp color -- 6.5. Projection -- 6.5.1. Projection types -- 6.5.2. Tutorial: Texture mapping -- 6.5.3. Tutorial: Tri-planar projection -- 6.5.4. Tutorial: Creating details with texture mapping -- 6.5.5. Tutorial: Ambient occlusion rendering -- 6.5.6. Tutorial: Reflection map and self-illumination material -- 6.6. Rendering -- 6.6.1. Image composite -- 6.6.2. Tutorial: Multiple layer rendering -- ch. 7 Animation -- 7.1. Animation as visualization tool -- 7.2. Animation as a modeling tool -- 7.2.1. Animation of CV -- 7.2.2. Deformation animation -- 7.2.3. Animate the history nodes.
505 8 $a7.2.4. Animation through motion path -- 7.2.5. Animation through parent / child relationship -- 7.2.6. Animation through simulation -- 7.3. Tutorials -- 7.3.1. Tutorial: Keyframe animation -- 7.3.2. Tutorial: Motion path animation -- 7.3.3. Tutorial: Animation on object level and component level -- ch. 8 Digital fabrication -- 8.1. CAD & CAM -- 8.2. Laser cutting -- 8.2.1. Laser cutting 2-D patterns -- 8.2.2. Files for laser cutting -- 8.2.3. Laser cutting for 3-D objects -- 8.3. CNC -- 8.3.1. Tool path -- 8.4.3-D print -- 8.5. Case study -- 8.5.1. Mathmorph -- 8.5.2. Fractal imprint -- 8.6. Future of CAD and CAM -- 8.7. Tutorial: Tool path making -- ch. 9 Scripting -- 9.1. MEL Script -- 9.2. Tutorials -- 9.2.1. Tutorial: Super Extrude -- 9.2.2. Tutorial: Random weave -- 9.2.3. Tutorial: Image sampling -- 9.2.4. Tutorial: Zoning map for a digital city -- ch. 10 In and out -- 10.1. Transfer data across programs -- 10.2. Import data into Maya -- 10.3. Export data from Maya -- 10.4. Tutorials -- 10.4.1. Tutorial: From Revit to Maya -- 10.4.2. Tutorial: From Maya to Revit -- 10.4.3. Tutorial: Export geometry and vertex color from Maya to Rhino.
504 $aIncludes bibliographical references and index.
520 8 $aDue to its comprehensive tool-set and great potential for 3D modeling, more and more architectural design and interior design firms are adapting Autodesk Maya and integrating it into their practice. There has been no book aimed at architects and designers who wish to harness the opportunities presented by this software, until now ... The book promotes parametric design. It integrates the theoretical research of computational design and Maya non-linear modeling techniques associated with simulation, animation, digital fabrication and form-finding within 2D & 3D design. Readers will learn: How to use Maya polygon and NURBS modeling tools to create non-linear procedural model. How to use Maya driver keys and relationship tools to generate parametrically negotiable solutions across various design professions. The design logic and generative processes, as well as the potential of parametric thinking as a resourceful tool for achieving diversity and complexity in form generation and fabrication. How to use Maya to prepare files for rapid prototyping and the integration of Maya into various fabrication techniques such as laser cutting, CNC milling, and 3D printing. How to create a digital simulation to simulate all aspects of surface properties and dynamic forces with Maya physics engine. How to use Maya skeleton system and animation tools to control complex architectural forms. How to create photo-realistic renderings with Maya lighting, material and texture mapping. Using several real projects as examples, the book will go through the entire rendering process step by step. How to combine Maya with various CAD/BIM tools to create an efficient design pipeline. How to use Maya MEL script to create customized tools and interface. The book includes case studies from Zaha Hadid Architects, Greg Lynn Form, Gage Clemenceau Architects, Tang & Yang Architects, as well as step by step exercises, demonstration projects and crucially a fantastic online resource which includes video tutorials, scripts, and Maya source files.
630 00 $aMaya (Computer file)
630 07 $aMaya (Computer file)$2fast$0(OCoLC)fst01392146
650 0 $aArchitectural design$xData processing.
650 0 $aBuildings$xComputer-aided design.
650 0 $aArchitecture$xMathematics.
650 0 $aParameter estimation.
650 6 $aDesign architectural$xInformatique.
650 6 $aConstructions$xConception assistée par ordinateur.
650 6 $aEstimation d'un paramètre.
650 7 $aArchitectural design$xData processing.$2fast$0(OCoLC)fst00813193
650 7 $aArchitecture$xMathematics.$2fast$0(OCoLC)fst00813479
650 7 $aBuildings$xComputer-aided design.$2fast$0(OCoLC)fst01750622
650 7 $aParameter estimation.$2fast$0(OCoLC)fst01052990
776 08 $iPrint version:$z9781306539821
830 0 $aOnline access with DDA: Askews (Architecture)
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio15098371$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS