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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-030.mrc:92473396:2779
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-030.mrc:92473396:2779?format=raw

LEADER: 02779cam a2200541Mi 4500
001 14727984
005 20220627133144.0
006 m o d
007 cr cn|||||||||
008 170919s2017 enka o 000 0 eng d
035 $a(OCoLC)on1004362948
035 $a(NNC)14727984
040 $aCRCPR$beng$erda$epn$cCRCPR$dOCLCQ$dU3W$dUWO$dTYFRS$dOCLCO$dOCLCF$dOCLCQ$dOCLCO$dS2H$dOCLCO
020 $a9781315398013$q(e-book ;$qPDF)
020 $a131539801X
035 $a(OCoLC)1004362948
050 4 $aGV1469.34.A97$bU686 2017
082 04 $a794.81536
049 $aZCUA
100 1 $aUpton, Brian,$eauthor.
245 10 $aSituational Game Design /$cBrian Upton.
250 $aFirst edition.
264 1 $aLondon :$bTaylor and Francis,$c2017.
300 $a1 online resource :$btext file, PDF
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
520 2 $a"Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms."--Provided by publisher.
505 0 $aChapter 1? Introduction -- chapter 2? Situations, Constraints, and Moves -- chapter 3? Playfulness -- chapter 4? Anticipation -- chapter 5? Goals -- chapter 6? Methods -- chapter 7? Narrative -- chapter 8? Meaning.
650 0 $aVideo games$xAuthorship.
650 0 $aComputer games$xDesign.
650 0 $aGames$xPsychological aspects.
650 0 $aGame theory.
650 0 $aSituation (Philosophy)
650 6 $aJeux vidéo$xArt d'écrire.
650 6 $aJeux d'ordinateur$xConception.
650 6 $aThéorie des jeux.
650 6 $aSituation (Philosophie)
650 7 $aComputer games$xDesign.$2fast$0(OCoLC)fst00872112
650 7 $aGame theory.$2fast$0(OCoLC)fst00937501
650 7 $aGames$xPsychological aspects.$2fast$0(OCoLC)fst00937549
650 7 $aSituation (Philosophy)$2fast$0(OCoLC)fst01119816
650 7 $aVideo games$xAuthorship.$2fast$0(OCoLC)fst01765735
655 0 $aElectronic books.
655 4 $aElectronic books.
776 08 $z9781315398020$z9781315398013
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio14727984$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS