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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-030.mrc:73385986:4491
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-030.mrc:73385986:4491?format=raw

LEADER: 04491cam a2200637 i 4500
001 14698534
005 20221126231450.0
006 m o d
007 cr cnu|||unuuu
008 150623s2016 mau ob 001 0 eng d
035 $a(OCoLC)ocn911386431
035 $a(NNC)14698534
040 $aN$T$beng$erda$epn$cN$T$dN$T$dIDEBK$dUMI$dYDXCP$dOCLCF$dDEBBG$dDEBSZ$dTYFRS$dW2U$dMOR$dOCLCQ$dVT2$dCEF$dNLE$dINT$dAU@$dOCLCQ$dUKMGB$dLVT$dUAB$dUKAHL$dOCLCQ$dNLW$dOCLCO$dINARC$dOCLCQ
015 $aGBB747790$2bnb
016 7 $a018019638$2Uk
019 $a913534969$a958109589$a1005106257$a1035869903$a1058210728$a1076753919$a1097090701
020 $a9781317536048$q(electronic bk.)
020 $a1317536045$q(electronic bk.)
020 $a9781317536031
020 $a1317536037
020 $a041562701X
020 $a9780415627016
020 $a9781315726120
020 $a1315726122
020 $z9780415627016
024 8 $a12486871
035 $a(OCoLC)911386431$z(OCoLC)913534969$z(OCoLC)958109589$z(OCoLC)1005106257$z(OCoLC)1035869903$z(OCoLC)1058210728$z(OCoLC)1076753919$z(OCoLC)1097090701
037 $aCL0500000613$bSafari Books Online
050 4 $aQA76.76.C672
072 7 $aGAM$x001000$2bisacsh
082 04 $a794.8/1526$223
049 $aZCUA
100 1 $aHam, Ethan,$eauthor.
245 10 $aTabletop game design for video game designers /$cEthan Ham.
264 1 $aBurlington, MA :$bFocal Press,$c2016.
300 $a1 online resource
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
504 $aIncludes bibliographical references and index.
588 0 $aOnline resource; title from PDF title page (EBSCO, viewed June 24, 2015).
505 0 $a1. Getting started -- 2. Foundations -- 3. Creating tabletop games -- 4. Playtesting tabletop games -- 5. Rules -- 6. Stories -- 7. Game over -- 8. Movement -- 9. Choices -- 10. Chance -- 11. Economies -- 12. Balance -- 13. Turns, ticks, & time -- 14. Designing autonomy -- 15. Prototyping video games.
520 8 $aExperienced game designer Ethan Ham presents game mechanic design in a step-by-step format that takes the reader from thinking about games to actually making them. His book reaches beyond simple description and definition to explore the issues designers grapple with on every game they create.$bLearn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren't sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, Tabletop Game Design for Video Game Designers helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation. Tabletop Game Design for Video Game Designers includes: Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book. Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process. A companion website (www.funmines.com) which includes: "print & play" tabletop games, links to online games, game design resources, and articles about designing and developing games
650 0 $aComputer games$xProgramming.
650 0 $aComputer games$xDesign.
650 0 $aStoryboards.
650 6 $aJeux d'ordinateur$xProgrammation.
650 6 $aJeux d'ordinateur$xConception.
650 7 $aGAMES$xBoard.$2bisacsh
650 7 $aComputer games$xDesign.$2fast$0(OCoLC)fst00872112
650 7 $aComputer games$xProgramming.$2fast$0(OCoLC)fst00872114
650 7 $aStoryboards.$2fast$0(OCoLC)fst01134164
776 1 $z9780415627016
830 0 $aOnline access with DDA: Askews (Maths)
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio14698534$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS