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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-030.mrc:136965765:6242
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-030.mrc:136965765:6242?format=raw

LEADER: 06242cam a2200829 i 4500
001 14758806
005 20220611232932.0
006 m o d
007 cr cnu---unuuu
008 190720t20202020nyu ob 001 0 eng d
035 $a(OCoLC)on1109787431
035 $a(NNC)14758806
040 $aEBLCP$beng$erda$epn$cEBLCP$dOCLCO$dN$T$dTYFRS$dOCLCQ$dOCLCF$dYDXIT$dYDX$dUKMGB$dOCLCQ$dIAC$dOCLCQ$dUKAHL$dOCLCO
015 $aGBB9G0259$2bnb
016 7 $a019479218$2Uk
020 $a1351716522$q(electronic book)
020 $a9781351716529$q(electronic book)
020 $a9781315179490$q(electronic book)
020 $a1315179490$q(electronic book)
020 $a9781351716505$q(electronic book ;$qMobipocket)
020 $a1351716506$q(electronic book ;$qMobipocket)
020 $a9781351716512$q(electronic book ;$qEPUB)
020 $a1351716514$q(electronic book ;$qEPUB)
024 7 $a10.4324/9781315179490$2doi
035 $a(OCoLC)1109787431
037 $a9781315179490$bTaylor & Francis
050 4 $aGV1469.34.P79$bP53 2020
072 7 $aSOC$x052000$2bisacsh
072 7 $aGAM$x013000$2bisacsh
072 7 $aSOC$x022000$2bisacsh
072 7 $aJFD$2bicssc
082 04 $a794.8$223
049 $aZCUA
245 04 $aThe playful undead and video games :$bcritical analyses of zombies and gameplay /$cedited by Stephen J. Webley and Peter Zackariasson.
264 1 $aNew York, NY :$bRoutledge,$c2020.
264 4 $c©2020
300 $a1 online resource (287 pages)
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
490 1 $aRoutledge advances in game studies
504 $aIncludes bibliographical references and index.
505 0 $aZombies, again? A qualitative analysis of the zombie antagonist's appeal in game design -- Resurrecting "Obsolete" video game techniques from Alone in the Dark and Resident Evil -- The undead past in the present -- historical anxiety and the Nazi zombie -- The zombification of Skyrim -- Fantasies of full employment: zombies, video games, and violent labor -- Resident Evil and infectious fear -- Zombie video games, eros, and thanatos: expressing and exploring the life and death drives through video gameplay -- Through the eyes of the other: the relationship between man and monster in Siren: Blood Curse -- Dead Rising and the gameworld zombie -- Proliferation, blockages, and paths of escape in Resident Evil and Call of Duty -- Zombies, play and uncertainty in Red Dead Redemption: Undead Nightmare -- "A Jill Sandwich" -- gender representation in zombie video games -- It's never about zombies -- post-apocalyptic world-building, interactive storytelling, and The Walking Dead -- The pace and reach of video game zombies -- Zombies are democracy: the myth of a systemic political failure in video games -- Queering the zombie -- The law of the playful [un]dead: the influences of intellectual property law on zombie video games -- "The Romeroesque" -- playing with ethics and ideology in zombie games, from indie to mainstream and around again.
520 $a"This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal - that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop - the book provides a multidisciplinary and comprehensive look at this cultural phenomenon. Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, politics, intellectual property law, queer theory, narrative storytelling and worldbuilding, videogame techniques and technology, and man's relation to monsters are closely examined in their relation to zombie video games. Breaking new ground in the study of video games and popular culture, this volume will be of interest to researchers in a broad range of areas including media, popular culture, video games, and media psychology"--$cProvided by publisher
545 0 $aStephen Webley is Director of The Military and Civil Simulation Technology Research & Enterprise Institute at Staffordshire University, UK Peter Zackariasson is Associate Professor in the School of Business, Economics and Law at the University of Gothenburg, Sweden
588 0 $aOnline resource; title from digital title page (viewed on September 16, 2019).
650 0 $aVideo games$xPsychological aspects.
650 0 $aVideo games$xPsychological aspects$vCase studies.
650 0 $aZombies in popular culture.
650 0 $aZombies in popular culture$vCase studies.
650 0 $aZombies in mass media.
650 0 $aZombies in mass media$vCase studies.
650 6 $aJeux vidéo$xAspect psychologique.
650 6 $aJeux vidéo$xAspect psychologique$vÉtudes de cas.
650 6 $aZombies dans la culture populaire.
650 6 $aZombies dans la culture populaire$vÉtudes de cas.
650 6 $aZombies dans les médias.
650 6 $aZombies dans les médias$vÉtudes de cas.
650 7 $aSOCIAL SCIENCE$xMedia Studies.$2bisacsh
650 7 $aGAMES$xVideo & Electronic.$2bisacsh
650 7 $aSOCIAL SCIENCE$xPopular Culture.$2bisacsh
650 7 $aVideo games$xPsychological aspects.$2fast$0(OCoLC)fst01166438
650 7 $aZombies in mass media.$2fast$0(OCoLC)fst01941168
650 7 $aZombies in popular culture.$2fast$0(OCoLC)fst01919529
655 4 $aElectronic books.
655 7 $aCase studies.$2fast$0(OCoLC)fst01423765
700 1 $aWebley, Stephen J.,$eeditor.
700 1 $aZackariasson, Peter,$d1972-$eeditor.
776 08 $iPrint version:$tPlayful undead and video games.$dNew York, NY : Routledge, 2020$z9781138895461$w(DLC) 2019020933$w(OCoLC)1105746390
830 0 $aRoutledge advances in game studies.
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio14758806$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS