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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-019.mrc:134855787:2829
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-019.mrc:134855787:2829?format=raw

LEADER: 02829cam a2200373 a 4500
001 9411506
005 20120620224210.0
008 110310s2012 enka b 001 0 eng
010 $a 2011009302
020 $a9780415563680 (hardback)
020 $a0415563682 (hardback)
020 $a9780415674416 (paperback)
020 $a0415674417 (paperback)
024 $a99948390070
035 $a(OCoLC)ocn703208496
035 $a(OCoLC)703208496
035 $a(NNC)9411506
040 $aDLC$cDLC$dYDX$dBTCTA$dYDXCP
042 $apcc
050 00 $aGV1469.3$b.C647 2012
082 00 $a794.8$222
084 $aSOC000000$aSOC026000$2bisacsh
100 1 $aCrawford, Garry.
245 10 $aVideo gamers /$cGarry Crawford.
260 $aMilton Park, Abingdon, Oxon ;$aNew York :$bRoutledge,$c2012.
300 $a186 p. :$bill. ;$c25 cm.
520 $a"Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology. In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding the virtual world"--$cProvided by publisher.
520 $a"Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology. In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks, and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding the virtual world"--$cProvided by publisher.
504 $aIncludes bibliographical references and index.
650 0 $aVideo games.
650 0 $aVideo games$xSocial aspects.
650 7 $aSOCIAL SCIENCE / General$2bisacsh
650 7 $aSOCIAL SCIENCE / Sociology / General$2bisacsh
852 00 $bglx$hGV1469.3$i.C647 2012