It looks like you're offline.
Open Library logo
additional options menu

MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-015.mrc:71343118:3274
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-015.mrc:71343118:3274?format=raw

LEADER: 03274cam a2200373 a 4500
001 7194188
005 20221130214300.0
008 080104t20082008tnua b 001 0 eng
010 $a 2007051878
020 $a9780826516008 (cloth : alk. paper)
020 $a0826516009 (cloth : alk. paper)
020 $a9780826516015 (pbk. : alk. paper)
020 $a0826516017 (pbk. : alk. paper)
024 $a99933767202
035 $a(OCoLC)ocn182737141
035 $a(OCoLC)182737141
035 $a(NNC)7194188
035 $a7194188
040 $aDLC$cDLC$dBTCTA$dBAKER$dYDXCP$dUKM$dC#P$dBWX$dOrLoB-B
050 00 $aGV1469.3$b.P483 2008
082 00 $a794.8$222
245 00 $aPlaying the past :$bhistory and nostalgia in video games /$cedited by Zach Whalen and Laurie N. Taylor.
260 $aNashville :$bVanderbilt University Press,$c[2008], ©2008.
300 $aviii, 286 pages :$billustrations ;$c23 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
504 $aIncludes bibliographical references and index.
505 00 $g1.$tPlaying the Past: An Introduction /$rLaurie N. Taylor and Zach Whalen -- $gPt. I.$tPlaying in the Past -- $tNegotiating Nostalgia and Classic Gaming -- $g2.$tWhy Old School Is "Cool": A Brief Analysis of Classic Video Game Nostalgia /$rSean Fenty -- $g3.$tHomesick for Silent Hill: Modalities of Nostalgia in Fan Responses to Silent Hill 4: The Room /$rNatasha Whiteman -- $g4.$tPlaying the Deja-New: "Plug it in and Play TV Games" and the Cultural Politics of Classic Gaming /$rMatthew Thomas Payne -- $g5.$tHacks', Mods, Easter Eggs, and Fossils: Intentionality and Digitalism in the Video Game /$rWm. Ruffin Bailey -- $g6.$tScrew the Grue: Mediality, Metalepsis, Recapture /$rTerry Harpold -- $gPt. II.$tPlaying and the Past -- $tUnderstanding Media History and Video Games -- $g7.$tUnlimited Minutes: Playing Games in the Palm of Your Hand /$rSheila C. Murphy -- $g8.$tVisions and Revisions of the Hollywood Golden Age and America in the Thirties and Forties: Prince of Persia and Crimson Skies /$rAndrew E. Jankowich -- $g9.$tToward a New Sound for Games /$rThomas E. Gersic -- $g10.$tRemembrance of Things Fast: Conceptualizing Nostalgic-Play in the Battlestar Galactica Video Game /$rAnna Reading and Colin Harvey -- $gPt. III.$tPlaying with the Past -- $tNostalgia and Real History in Video Games -- $g11.$tJust Less Than Total War: Simulating World War II as Ludic Nostalgia /$rJames Campbell -- $g12.$tPerforming the (Virtual) Past: Online Character Interpretation as Living History at Old Sturbridge Village /$rScott Magelssen -- $g13.$tDocumentary Games: Putting the Player in the Path of History /$rTracy Fullerton -- $g14.$tOf Puppets, Automatons, and Avatars: Automating the Reader-Player in Electronic Literature and Computer Games /$rRobert P. Fletcher.
650 0 $aVideo games.$0http://id.loc.gov/authorities/subjects/sh85143202
650 0 $aVideo games$xPsychological aspects.$0http://id.loc.gov/authorities/subjects/sh2010117815
650 0 $aVideo games$xStudy and teaching.
700 1 $aWhalen, Zach,$d1979-$0http://id.loc.gov/authorities/names/n2008000658
700 1 $aTaylor, Laurie N.,$d1978-$0http://id.loc.gov/authorities/names/n2008000660
852 00 $bglx$hGV1469.3$i.P483 2008