Record ID | marc_columbia/Columbia-extract-20221130-009.mrc:287277669:3314 |
Source | marc_columbia |
Download Link | /show-records/marc_columbia/Columbia-extract-20221130-009.mrc:287277669:3314?format=raw |
LEADER: 03314cam a2200685 a 4500
001 4249756
005 20221001225333.0
006 m o d
007 cr cn|||||||||
008 001122s1991 cau ob 001 0 eng d
035 $a(OCoLC)ocm45733844
035 $a(NNC)4249756
040 $aN$T$beng$epn$cN$T$dOCL$dOCLCQ$dYDXCP$dOCLCQ$dN$T$dOCLCQ$dVLB$dTUU$dOCLCQ$dTNF$dOCLCQ$dOCLCO$dOCLCQ$dCOO$dZCU$dYBM$dOCLCF$dOCLCQ$dCUSER$dCUS$dHS0$dOCLCQ$dMWM$dJBG$dFIE$dLUE$dINARC$dVTS$dAGLDB$dTOF$dWYU$dTKN$dAJS$dOCLCO$dOCLCQ
015 $aGB9204947$2bnb
019 $a326081347$a497011999$a733997036$a1036809804$a1108957247
020 $a9780520912434$q(electronic bk.)
020 $a0520912438$q(electronic bk.)
020 $a0585315698$q(electronic bk.)
020 $a9780585315690$q(electronic bk.)
020 $a0520075706$q(alk. paper)
020 $a9780520075702$q(alk. paper)
035 $a(OCoLC)45733844$z(OCoLC)326081347$z(OCoLC)497011999$z(OCoLC)733997036$z(OCoLC)1036809804$z(OCoLC)1108957247
050 4 $aPN1992.63$b.K5 1991eb
072 7 $aSOC$x052000$2bisacsh
082 04 $a302.23/4/083$220
049 $aZCUA
100 1 $aKinder, Marsha.
245 10 $aPlaying with power in movies, television, and video games :$bfrom Muppet Babies to Teenage Mutant Ninja Turtles /$cMarsha Kinder.
260 $aBerkeley, Calif. :$bUniversity of California Press,$c©1991.
300 $a1 online resource (xi, 266 pages)
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
504 $aIncludes bibliographical references (233-245) and index.
505 00 $tForeplay and Other Preliminaries --$tSaturday Morning Television: Endless Consumption and Transmedia Intertextuality in Muppets, Raisins, and the Lasagna Zone --$tThe Nintendo Entertainment System: Game Boys, Super Brothers, and Wizards --$tTeenage Mutant Ninja Turtles: The Supersystem and the Video Game Movie Genre --$tPostplay in Global Networks: An Afterword.
588 0 $aPrint version record.
650 0 $aMotion pictures and children.
650 0 $aTelevision and children.
650 0 $aMotion pictures and television.
650 0 $aIntertextuality.
650 0 $aCognition in children.
650 0 $aVideo games.
650 2 $aVideo Games
650 6 $aCinéma et enfants.
650 6 $aTélévision et enfants.
650 6 $aCinéma et télévision.
650 6 $aIntertextualité.
650 6 $aCognition chez l'enfant.
650 6 $aJeux vidéo.
650 7 $avideo games.$2aat
650 7 $aSOCIAL SCIENCE$xMedia Studies.$2bisacsh
650 7 $aCognition in children.$2fast$0(OCoLC)fst00866501
650 7 $aIntertextuality.$2fast$0(OCoLC)fst00977562
650 7 $aMotion pictures and children.$2fast$0(OCoLC)fst01027406
650 7 $aMotion pictures and television.$2fast$0(OCoLC)fst01027420
650 7 $aTelevision and children.$2fast$0(OCoLC)fst01146676
650 7 $aVideo games.$2fast$0(OCoLC)fst01166421
776 08 $iPrint version:$aKinder, Marsha.$tPlaying with power in movies, television, and video games.$dBerkeley, Calif. : University of California Press, ©1991$z0520077768
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio4249756$zAll EBSCO eBooks
852 8 $blweb$hEBOOKS