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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-009.mrc:261820584:5680
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-009.mrc:261820584:5680?format=raw

LEADER: 05680cam a2201033Ma 4500
001 4243433
005 20221112225141.0
006 m o d
007 cr cn|||||||||
008 010202s1995 enk ob 001 0 eng d
010 $a 96135949
035 $a(OCoLC)ocm47011178
035 $a(NNC)4243433
040 $aN$T$beng$epn$cN$T$dOCL$dOCLCQ$dYDXCP$dOCLCG$dOCLCQ$dN$T$dOCLCQ$dUX0$dZCU$dOCLCO$dIDEBK$dOCLCE$dOCLCQ$dOCLCF$dNLGGC$dOCLCQ$dOCL$dOCLCQ$dVT2$dOCLCQ$dUAB$dSGPBL$dDKDLA$dOTZ$dCOO$dU3W$dAU@$dCANPU$dBRX$dLEAUB$dUPM$dUKAHL$dOCLCO$dOCLCA
015 $aGB96-21461
019 $a603634981$a607761225$a809969578$a971082528$a1007860237$a1017887659$a1048763787$a1058689854$a1078868180$a1084304983$a1136397333
020 $a9781848609143$q(electronic bk.)
020 $a1848609140$q(electronic bk.)
020 $a0585340773$q(electronic bk.)
020 $a9780585340777$q(electronic bk.)
020 $z0761950842$q(cased)
020 $z9780761950844$q(cased)
020 $z0761950850$q(pbk.)
020 $z9780761950851$q(pbk.)
020 $a9781446250198
020 $a1446250199
035 $a(OCoLC)47011178$z(OCoLC)603634981$z(OCoLC)607761225$z(OCoLC)809969578$z(OCoLC)971082528$z(OCoLC)1007860237$z(OCoLC)1017887659$z(OCoLC)1048763787$z(OCoLC)1058689854$z(OCoLC)1078868180$z(OCoLC)1084304983$z(OCoLC)1136397333
042 $adlr
050 4 $aHM636$b.C93 1995
072 7 $aCOM$x032000$2bisacsh
082 04 $a303.4833$220
084 $a05.20$2bcl
084 $a71.43$2bcl
049 $aZCUA
245 00 $aCyberspace/cyberbodies/cyberpunk :$bcultures of technological embodiment /$cedited by Mike Featherstone and Roger Burrows.
260 $aLondon :$bSage,$c1995.
300 $a1 online resource (280 pages).
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
490 1 $aTheory, culture & society
504 $aIncludes bibliographical references and index.
505 0 $aCultures of technological embodiment : an introduction / Mike Featherstone, Roger Burrows -- Feedback and cybernetics : reimaging the body in the age of cybernetics / David Tomas -- The futuure looms : weaving women and cybernetics / Sadie Plant -- The design of virtual reality / Michael Heim -- Postmodern virtualities / Mark Poster -- The embodied computer/user / Deborah Lupton -- Rear-view mirrorshades : the recursive generation of the cyberbody / Nigel Clark -- Cyberspace and the world we live in / Kevin Robbins.
505 0 $a(cont.) Descartes goes to Hollywood : mind, body and gender in contemporary cyborg cinema / Samantha Holland -- Prosthetic memory : Total recall and Blade runner / Alison Landsberg -- Meat (or how to kill Oedipus in cyberspace) / Nick Land -- Beating the meat/surviving the text, or how to get out of this century alive / Vivian Sobchack -- Forms of technological embodiment : reading the body in contemporary culture / Anne Balsamo -- Cyber(body)parts : prosthetic consciousness / Robert Rawdon Wilson -- Corpses, animals, machines and mannequins : the body and cyberpunk / Kevin McCarron.
506 $3Use copy$fRestrictions unspecified$2star$5MiAaHDL
533 $aElectronic reproduction.$b[S.l.] :$cHathiTrust Digital Library,$d2010.$5MiAaHDL
538 $aMaster and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.$uhttp://purl.oclc.org/DLF/benchrepro0212$5MiAaHDL
583 1 $adigitized$c2010$hHathiTrust Digital Library$lcommitted to preserve$2pda$5MiAaHDL
588 0 $aPrint version record.
520 8 $aThis book investigates the realities of human embodiment and the limits of virtual worlds, and covers many topics. It will be of interest to academics and students in cultural studies, popular culture, communication, sociology of culture, and philosophy.
650 0 $aVirtual reality.
650 0 $aHuman body$xSocial aspects.
650 0 $aVirtual reality$xSocial aspects.
650 0 $aComputers and civilization.
650 0 $aHuman-computer interaction.
650 0 $aCyborgs.
650 0 $aInformation society.
650 0 $aCybernetics$xSocial aspects.
650 0 $aHuman body$xData processing.
650 0 $aCyberspace.
650 2 $aVirtual Reality
650 2 $aAttitude to Computers
650 6 $aRéalité virtuelle$xAspect social.
650 6 $aOrdinateurs et civilisation.
650 6 $aInteraction personne-ordinateur.
650 6 $aCyborgs.
650 6 $aSociété informatisée.
650 6 $aCybernétique$xAspect social.
650 6 $aCorps humain$xInformatique.
650 6 $aCyberespace.
650 6 $aRéalité virtuelle.
650 6 $aCorps humain$xAspect social.
650 7 $avirtual reality.$2aat
650 7 $acyberspace.$2aat
650 7 $aCOMPUTERS$xInformation Technology.$2bisacsh
650 7 $aHuman body$xSocial aspects.$2fast$0(OCoLC)fst01730101
650 7 $aVirtual reality.$2fast$0(OCoLC)fst01167688
650 17 $aVirtuele werkelijkheid.$2gtt
650 17 $aInformatiemaatschappij.$2gtt
650 17 $aBelichaming.$2gtt
650 17 $aCultuurverandering.$2gtt
653 0 $aCulture$aRelated to$aTechnology
655 4 $aElectronic books.
700 1 $aFeatherstone, Mike.
700 1 $aBurrows, Roger,$d1962-
776 08 $iPrint version:$tCyberspace/cyberbodies/cyberpunk.$dLondon : Sage, 1995$z0761950842$w(DLC) 96135949
830 0 $aTheory, culture & society.
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio4243433$zAll EBSCO eBooks
852 8 $blweb$hEBOOKS