| Record ID | marc_columbia/Columbia-extract-20221130-007.mrc:454431643:1246 |
| Source | marc_columbia |
| Download Link | /show-records/marc_columbia/Columbia-extract-20221130-007.mrc:454431643:1246?format=raw |
LEADER: 01246mam a2200325 a 4500
001 3443299
005 20221020074711.0
008 020814s2002 ne a b 000 0 eng d
020 $a9055891991
035 $a(OCoLC)ocm50404970
035 $9AVT3114CU
035 $a(NNC)3443299
035 $a3443299
040 $aINT$cINT$dOHX
072 7 $aGN$2lcco
090 $aHM851$b.S33 2002
100 1 $aSchaap, Frank.$0http://id.loc.gov/authorities/names/no2002083010
245 14 $aThe words that took us there :$bethnography in a virtual reality /$cFrank Schaap.
260 $aAmsterdam :$bAksant Academic Publishers,$c2002.
300 $axiii, 152 pages :$billustrations ;$c23 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
504 $aIncludes bibliographical references (p. [148]-152).
650 0 $aMulti-user dungeons$xSocial aspects.
650 0 $aVirtual reality$xSocial aspects.$0http://id.loc.gov/authorities/subjects/sh2010117958
650 0 $aFantasy games$xSocial aspects.
650 0 $aRole playing$xSocial aspects.
650 0 $aSex role.$0http://id.loc.gov/authorities/subjects/sh85120663
650 0 $aEthnology.$0http://id.loc.gov/authorities/subjects/sh85045198
852 00 $bleh$hHM851$i.S33 2002g