Record ID | marc_columbia/Columbia-extract-20221130-006.mrc:180516078:1094 |
Source | marc_columbia |
Download Link | /show-records/marc_columbia/Columbia-extract-20221130-006.mrc:180516078:1094?format=raw |
LEADER: 01094mam a2200289 a 4500
001 2653167
005 20221012213835.0
008 010529s2000 enka 001 0 eng
015 $aGB99-V5629
020 $a1841151203
035 $a(OCoLC)ocm42579509
035 $9AQZ9782CU
035 $a2653167
040 $aUKM$cUKM$dIXA
082 00 $a794.8$221
090 $aGV1469.3$b.P665 2000
100 1 $aPoole, Steven,$d1972-$0http://id.loc.gov/authorities/names/n00088620
245 10 $aTrigger happy :$bthe inner life of videogames /$cSteven Poole.
260 $aLondon :$bFourth Estate,$c2000.
300 $a254 pages :$billustrations ;$c22 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
650 0 $aVideo games.$0http://id.loc.gov/authorities/subjects/sh85143202
650 0 $aVideo games$xDesign.$0http://id.loc.gov/authorities/subjects/sh2006004108
650 0 $aComputer art.$0http://id.loc.gov/authorities/subjects/sh85029482
650 0 $aVideo games$xSocial aspects.$0http://id.loc.gov/authorities/subjects/sh2010117816
852 00 $bglx$hGV1469.3$i.P665 2000g