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MARC record from Internet Archive

LEADER: 05445cam 2200817Ii 4500
001 ocn919583169
003 OCoLC
005 20220204105559.0
008 150801s2015 nyu ob 001 0 eng d
006 m o d
007 cr cnu---unuuu
040 $aTOH$beng$erda$epn$cTOH$dOCLCO$dTEFOD$dOCLCO$dTEFOD$dMMI$dTEFOD$dOCLCF$dOCLCO$dVP@$dTEFOD$dRECBK$dIDEBK$dOCLCO$dN$T$dYDX$dB@L$dOCLCQ$dQQ3$dHCO$dNTG$dOCLCQ
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020 $a9780698185500$q(electronic bk.)
020 $a0698185501$q(electronic bk.)
020 $a9780008106355$q(electronic bk.)
020 $a0008106355$q(electronic bk.)
020 $z9780143194668
020 $z9780143109778
020 $z1594206368
020 $z9781594206368
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050 4 $aGV1469.15$b.M39 2015
072 7 $aGAM$x013000$2bisacsh
082 04 $a794.8$223
100 1 $aMcGonigal, Jane,$eauthor.
245 10 $aSuperBetter :$ba revolutionary approach to getting stronger, happier, braver and more resilient--powered by the science of games /$cJane McGonigal.
246 3 $aSuper better
264 1 $aNew York :$bPenguin Press,$c[2015]
264 4 $c©2015
300 $a1 online resource
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
347 $atext file$2rda
588 0 $aOnline resource; title from PDF title page (EBSCO, viewed November 18, 2016).
504 $aIncludes bibliographical references and index.
520 $a-- SuperBetter In 2009, game designer and author Jane McGonigal got a bad concussion that wouldn't heal. She became anxious and depressed, even suicidal--a common symptom for concussion sufferers. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a game. The game became a blog. The blog became a digital game, then an online portal and a major research study, then a TED talk with 4.5 million views. Today more than 250,000 people have played SuperBetter. But the ideas behind SuperBetter are much bigger than the game: we can cultivate the same powers of recovery and resilience simply by applying its core concepts in everyday life, by being "gameful" in the face of stress. Being gameful means bringing the psychological strengths you naturally display when you play games--such as optimism, creativity, courage, and determination--to real world situations. SuperBetter As inspiring as it is down-to-earth, SuperBetter is self-help for the rest of us. Grounded in rigorous research and powered by game design, it is nothing less than an accessible, real-time guide to living a better life.
650 0 $aComputer games$xSocial aspects.
650 0 $aSelf-actualization (Psychology)
650 0 $aVideo games$xSocial aspects.
650 7 $aGAMES & ACTIVITIES$xVideo & Electronic.$2bisacsh
650 7 $aComputer games$xSocial aspects.$2fast$0(OCoLC)fst00872118
650 7 $aSelf-actualization (Psychology)$2fast$0(OCoLC)fst01111481
650 7 $aVideo games$xSocial aspects.$2fast$0(OCoLC)fst01166440
655 4 $aElectronic books.
776 08 $iPrint version:$aMcGonigal, Jane.$tSuperBetter.$dNew York : Penguin Press, [2015]$z1594206368$z9781594206368$w(DLC) 2015297398$w(OCoLC)900623810
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994 $aZ0$bP4A
948 $hNO HOLDINGS IN P4A - 70 OTHER HOLDINGS