It looks like you're offline.
Open Library logo
additional options menu

MARC record from Internet Archive

LEADER: 06513cam 2201033Ia 4500
001 ocn852757969
003 OCoLC
005 20220516053159.0
008 130713s2013 enka ob 001 0 eng d
006 m o d
007 cr cnu---unuuu
040 $aEBLCP$beng$epn$cEBLCP$dOCLCO$dN$T$dORC$dDEBSZ$dOVV$dOCLCA$dOCLCO$dOCLCQ$dYDXCP$dCOO$dOCLCQ$dS3O$dOCLCO$dOCLCQ$dUAB$dOCLCQ$dOCLCF$dOCLCA$dJBG$dQCL$dOCLCQ$dWYU$dOCLCA$dREC$dUKAHL$dOCLCQ$dBLOOM$dOCLCQ$dLUN$dYDX$dOCLCO
020 $a9781623566722$q(electronic bk.)
020 $a162356672X$q(electronic bk.)
020 $z9781623567453$q(pbk. ;$qalk. paper)
020 $z1623567459$q(pbk. ;$qalk. paper)
020 $z9781623568177$q(hardcover ;$qalk. paper)
020 $z162356817X$q(hardcover ;$qalk. paper)
035 $a(OCoLC)852757969
050 4 $aQA76.9 .C66$bM3625 2013eb
072 7 $aCOM$x087000$2bisacsh
072 7 $aCOM$x034000$2bisacsh
072 7 $aCOM$x060130$2bisacsh
072 7 $aCOM$x060150$2bisacsh
082 04 $a006.7$a302.231$223
100 1 $aManovich, Lev.
245 10 $aSoftware takes command :$bextending the language of new media /$cby Lev Manovich.
260 $aLondon :$bBloomsbury Publishing,$c2013.
264 1 $aNew York, NY, USA :$bBloomsbury Academic,$c2013.
300 $a1 online resource (xi, 357 pages) :$billustrations
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
490 1 $aInternational texts in critical media aesthetics ;$v#5
588 0 $aPrint version record.
504 $aIncludes bibliographical references and index.
505 0 $aFC; Half title; International Texts In Critical Media Aesthetics; Title; Copyright; Dedication; Contents; Acknowledgments; Introduction; Understanding media; Software, or the engine of contemporary societies; What is software studies?; Cultural software; Media applications; From documents to performances; Why the history of cultural software does not exist; Summary of the book's narrative; PART 1 Inventing media software; 1 Alan Kay's universal media machine; Appearance versus function; "Simulation is the central notion of the Dynabook"; The permanent extendibility.
505 8 $aThe computer as a metamedium2 Understanding metamedia; The building blocks; Media-independent vs. media-specific techniques; Inside Photoshop; There is only software; PART 2 Hybridization and evolution; 3 Hybridization; Hybridity vs. multimedia; The evolution of a computer metamedium; Hybridity: examples; Strategies of hybridization; 4 Soft evolution; Algorithms and data structures; The metamedium or the monomedium?; The evolution of media species; PART 3 Software in action; 5 Media design; After Effects and the invisible revolution; The aesthetics of hybridity; Deep remixability.
505 8 $aLayers, transparency, compositingAfter Effects interface: from "time-based" to "composition-based"; 3D space as a media design platform; Import/export: design workflow; Variable form; Amplification; Conclusion; Software, hardware, and social media; Media after software; Software epistemology; Index.
520 $aSoftware has replaced a diverse array of physical, mechanical, and electronic technologies used before 21st century to create, store, distribute and interact with cultural artifacts. It has become our interface to the world, to others, to our memory and our imagination - a universal language through which the world speaks, and a universal engine on which the world runs. What electricity and combustion engine were to the early 20th century, software is to the early 21st century. Offering the the first theoretical and historical account of software for media authoring and its effects on the prac.
650 0 $aComputer software$xSocial aspects.
650 0 $aSocial media.
650 0 $aComputers and civilization.
650 0 $aMass media$xTechnological innovations.
650 0 $aComputer graphics.
650 2 $aSocial Media
650 2 $aComputer Graphics
650 6 $aLogiciels$xAspect social.
650 6 $aMédias sociaux.
650 6 $aOrdinateurs et civilisation.
650 6 $aMédias$xInnovations.
650 6 $aInfographie.
650 7 $asocial media.$2aat
650 7 $acomputer graphics.$2aat
650 7 $aCOMPUTERS$xDigital Media$xGeneral.$2bisacsh
650 7 $aCOMPUTERS$xInteractive & Multimedia.$2bisacsh
650 7 $aCOMPUTERS$xWeb$xSite Design.$2bisacsh
650 7 $aCOMPUTERS$xWeb$xUser Generated Content.$2bisacsh
650 7 $aComputer graphics.$2fast$0(OCoLC)fst00872119
650 7 $aComputers and civilization.$2fast$0(OCoLC)fst00872888
650 7 $aMass media$xTechnological innovations.$2fast$0(OCoLC)fst01011322
650 7 $aSocial media.$2fast$0(OCoLC)fst01741098
650 7 $aElektroniska böcker.$2sao
650 7 $aSociala medier.$2sao
650 7 $aMassmedia$xtekniska aspekter.$2sao
655 0 $aElectronic books.
655 4 $aElectronic books.
776 08 $iPrint version:$aManovich, Lev.$tSoftware Takes Command.$dLondon : Bloomsbury Publishing, 2013$z9781623566722
830 0 $aInternational texts in critical media aesthetics ;$vv. 5.
856 40 $3EBSCOhost$uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=602510
856 40 $3Free Access$uhttps://doi.org/10.5040/9781472544988$zfrom Bloomsbury
856 40 $3Free Access$uhttps://doi.org/10.5040/9781472544988?locatt=label:secondary_bloomsburyCollections$zfrom Bloomsbury
856 40 $3VLeBooks$uhttp://www.vlebooks.com/vleweb/product/openreader?id=none&isbn=9781623566722
856 40 $uhttp://VH7QX3XE2P.search.serialssolutions.com/?V=1.0&L=VH7QX3XE2P&S=AC_T_B&C=Software%20Takes%20Command&T=marc&tab=BOOKS$zVIEW FULL TEXT
856 40 $uhttp://www.vlebooks.com/vleweb/product/openreader?id=none&isbn=9781623562618
938 $aYBP Library Services$bYANK$n302692871
938 $aYBP Library Services$bYANK$n302359130
938 $aAskews and Holts Library Services$bASKH$nAH32078959
938 $aBloomsbury Publishing$bBLOO$nbpp09255633
938 $aAskews and Holts Library Services$bASKH$nAH32796979
938 $aEBSCOhost$bEBSC$n602510
938 $aYBP Library Services$bYANK$n10841878
029 1 $aAU@$b000052977143
029 1 $aCHNEW$b000898754
029 1 $aDEBBG$bBV043155119
029 1 $aDEBSZ$b397577087
029 1 $aDEBSZ$b42462477X
994 $aZ0$bP4A
948 $hNO HOLDINGS IN P4A - 544 OTHER HOLDINGS