It looks like you're offline.
Open Library logo
additional options menu

MARC record from Internet Archive

LEADER: 01341cam a2200301 a 4500
001 2009050068
003 DLC
005 20100522083921.0
008 091207s2010 paua b 001 0 eng
010 $a 2009050068
020 $a9781615207398 (hardcover)
020 $a1615207392 (hardcover)
020 $a9781615207404 (ebook)
020 $a1615207406 (ebook)
035 $a(OCoLC)ocn460060038
040 $aDLC$cDLC$dYDX$dYDXCP$dBWX$dCDX$dDLC
050 00 $aGV1469.3$b.S48 2010
082 00 $a794.8$222
245 00 $aSerious game design and development :$btechnologies for training and learning /$c[edited by] Jan Cannon-Bowers, Clint Bowers.
260 $aHershey, PA :$bInformation Science Reference,$cc2010.
300 $axxi, 360 p. :$bill. ;$c29 cm.
504 $aIncludes bibliographical references (p. 311-340) and index.
520 $a"With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.
650 0 $aVideo games$xDesign.
650 0 $aVideo games industry$xTechnological innovations.
650 0 $aGame theory.
700 1 $aCannon-Bowers, Janis A.
700 1 $aBowers, Clint A.