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MARC record from Internet Archive

LEADER: 01888cam 22003974a 4500
001 9919248300001661
005 20150423114951.0
008 050906s2006 txua b 001 0 eng
010 $a 2005025871
020 $a1598220071 (pbk.)
020 $a9781598220070 (pbk.)
035 $a(CSdNU)u293670-01national_inst
035 $a(OCoLC)61479558
035 $a(OCoLC)61479558
035 $a(OCoLC)61479558
040 $aDLC$cDLC$dBAKER$dC#P$dIXA$dBTCTA$dOrLoB-B
042 $apcc
049 $aCNUM
050 00 $aT385$b.R865 2006
082 00 $a006.6/93$222
100 1 $aRusso, Mario,$d1981-
245 10 $aPolygonal modeling :$bbasic and advanced techniques /$cMario Russo.
260 $aPlano, TX :$bWordware Pub.,$cc2006.
300 $axii, 411 p. :$bill. ;$c23 cm.
440 0 $aWordware game and graphics library
504 $aIncludes bibliographical references and index.
505 0 $aCh. 1. Polygonal system basics -- Ch. 2. Polygon operations -- Ch. 3. Polygon subdivision -- Ch. 4. Visual references -- Ch. 5. Human project : male head -- Ch. 6. Human project : male body -- Ch. 7. Human project : female head -- Ch. 8. Human project : female body -- Ch. 9. Human project : anatomy details -- Ch. 10. Ogre head -- Ch. 11. Introduction to ZBrush -- Ch. 12. Cartoon modeling -- Ch. 13. Modeling for games -- App. A. 3ds max polygonal modeling quick start guide -- App. B. Maya polygonal modeling quick start guide.
650 0 $aComputer graphics.
650 0 $aGeometrical models$xData processing.
650 0 $aPolygons.
938 $aBaker & Taylor$bBKTY$c39.95$d29.96$i1598220071$n0006589224$sactive
938 $aBaker and Taylor$bBTCP$n2005025871
947 $fSOMC-MME$hCIRCSTACKS$p$37.95$q1
949 $aT 385 .R865 2006$i31786102101737
994 $a92$bCNU
999 $aT 385 .R865 2006$wLC$c1$i31786102101737$lCIRCSTACKS$mNULS$rY$sY$tBOOK $u3/20/2007