Record ID | ia:onwaytofunemotio0000dill |
Source | Internet Archive |
Download MARC XML | https://archive.org/download/onwaytofunemotio0000dill/onwaytofunemotio0000dill_marc.xml |
Download MARC binary | https://www.archive.org/download/onwaytofunemotio0000dill/onwaytofunemotio0000dill_meta.mrc |
LEADER: 00816cam a2200241 a 4500
001 2009050148
003 DLC
005 20100903083914.0
008 091214s2010 maua b 001 0 eng
010 $a 2009050148
020 $a9781568815824 (alk. paper)
020 $a1568815824 (alk. paper)
035 $a(OCoLC)ocn489719166
040 $aDLC$cDLC$dDLC
050 00 $aQA76.76.C672$bD54 2010
082 00 $a794.8/1526$222
100 1 $aDillon, Roberto.
245 10 $aOn the way to fun :$ban emotion-based approach to successful game design /$cRoberto Dillon.
260 $aNatick, Mass. :$bA K Peters,$cc2010.
300 $axvi, 170 p. :$bill. ;$c21 cm.
504 $aIncludes bibliographical references (p. [165]-166) and index.
650 0 $aComputer games$xProgramming.
650 0 $aComputer games$xDesign$xSocial aspects.