| Record ID | ia:learnpythonhardw0000shaw |
| Source | Internet Archive |
| Download MARC XML | https://archive.org/download/learnpythonhardw0000shaw/learnpythonhardw0000shaw_marc.xml |
| Download MARC binary | https://www.archive.org/download/learnpythonhardw0000shaw/learnpythonhardw0000shaw_meta.mrc |
LEADER: 03144cam a2200301 i 4500
001 2013029738
003 DLC
005 20131116080202.0
008 130726s2014 nju 001 0 eng
010 $a 2013029738
020 $a9780321884916 (paperback : alkaline paper)
040 $aDLC$beng$cDLC$erda$dDLC
042 $apcc
050 00 $aQA76.73.P98$bS53 2014
082 00 $a005.13/3$223
100 1 $aShaw, Zed.
245 10 $aLearn Python the hard way :$ba very simple introduction to the terrifyingly beautiful world of computers and code /$cZed A. Shaw.
250 $aThird Edition.
264 1 $aUpper Saddle River, NJ :$bAddison-Wesley,$c[2014]
300 $axv, 287 pages ;$c23 cm +$e1 CD-ROM (4 3/4 in.).
336 $atext$2rdacontent
337 $aunmediated$2rdamedia
338 $avolume$2rdacarrier
500 $aIncludes index.
505 0 $aThe hardway is easier -- Exercise 0: The setup -- Exercise 1: A good first program -- Exercise 2: Comments and pound characters -- Exercise 3: Numbers and math -- Exercise 4: Variables and names -- Exercise 5: More variables and printing -- Exercise 6: Strings and text -- Exercise 7: More printing -- Exercise 8: Printing, printing -- Exercise 9: Printing, printing, printing -- Exercise 10: What was that? -- Exercise 11: Asking questions -- Exercise 12: Prompting people -- Exercise 13: Parameters, unpacking, variables -- Exercise 14: Prompting and passing -- Exercise 15: Reading files -- Exercise 16: Reading andwriting files -- Exercise 17: More files -- Exercise 18: Names, variables, code, functions -- Exercise 19: Functions and variables -- Exercise 20: Functions and files -- Exercise 21: Functions can return something -- Exercise 22: What do you know so far? -- Exercise 23: Read some code -- Exercise 24: More practice -- Exercise 25: Even more practice -- Exercise 26: Congratulations, take a test! -- Exercise 27: Memorizing logic -- Exercise 28: Boolean practice -- Exercise 29: What if -- Exercise 30: Else and if -- Exercise 31: Making decisions -- Exercise 32: Loops and lists -- Exercise 33: While loops -- Exercise 34: Accessing elements of lists -- Exercise 35: Branches and functions -- Exercise 36: Designing and debugging -- Exercise 37: Symbol review -- Exercise 38: Doing things to lists -- Exercise 39: Dictionaries, oh lovely dictionaries -- Exercise 40: Modules, classes, and objects -- Exercise 41: Learning to speak object oriented -- Exercise 42: Is-a, has-a, objects, and classes -- Exercise 43: Basic object oriented analysis and design -- Exercise 44: Inheritance vs. composition -- Exercise 45: You make a game -- Exercise 46: A project skeleton -- Exercise 47: Automated testing -- Exercise 48: Advanced user input -- Exercise 49: Making sentences -- Exercise 50: Your first website -- Exercise 51: Getting input from a browser -- Exercise 52: The start of your Web game -- Next steps -- Advice from an old programmer -- Appendix A: Command line crash course.
650 0 $aPython (Computer program language)
650 0 $aPython (Computer program language)$vProblems, exercises, etc.
650 0 $aComputer programming$vProblems, exercises, etc.