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LEADER: 06740cam 2200781Ia 4500
001 ocn705959249
003 OCoLC
005 20211224001839.0
008 110307s2011 caua ob 001 0 eng d
006 m o d
007 cr |||||||||||
040 $aCUS$beng$epn$cCUS$dUMI$dUKMGB$dCOO$dOCLCQ$dDEBSZ$dCNSPO$dOCLCF$dOCLCQ$dOCLCO$dYDXCP$dEBLCP$dUX1$dOCLCQ$dCEF$dAU@$dUAB$dOCLCQ$dUKAHL$dOCLCQ
016 7 $a015351825$2Uk
019 $a733750292$a780425351
020 $a9781449397500
020 $a1449397506
020 $a9781449396671
020 $a1449396674
020 $z9780596805630$q(pbk.)
020 $z0596805632$q(pbk.)
035 $a(OCoLC)705959249$z(OCoLC)733750292$z(OCoLC)780425351
037 $aCL0500000094$bSafari Books Online
050 4 $aQA76.625$b.C654 2011
082 04 $a006.76$222
100 1 $aCole, Alaric.
245 10 $aLearning Flex 4 :$bgetting up to speed with rich Internet application design and development /$cAlaric Cole and Elijah Robison.
250 $a1st ed.
260 $aSebastopol, CA. ;$aFarnham :$bO'Reilly,$c©2011.
300 $a1 online resource (xix, 455 pages) :$bcolor illustrations.
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
490 1 $aAdobe developer library
504 $aIncludes bibliographical references.
588 0 $aPrint version record.
505 0 $aTable of contents; Preface; Chapter 1: Getting Up to Speed; What Is Flex?; What About AIR?; Where Flex Fits; Why Use Flex?; How Flex Compares to Other Technologies; When Not to Use Flex; Summary; Chapter 2: Setting Up Your Environment; Using Alternatives to Flash Builder; Introducing Flash Builder and Eclipse; Running Your First Application; Creating a New Flex Project; Summary; Chapter 3: Using Design Mode; A Blank Slate: Your First Project; Adding Components to the Application; Exploring Common Components; Modifying Properties Directly; Summary; Chapter 4: Using Source Mode.
505 8 $aWhat Design Mode DoesAnatomy of a Flex Application; Adding Components in Source Mode; Code Completion; MXML in Depth; S, FX, and MX: Namespaces Explained; Summary; Chapter 5: ActionScript Basics for Flex Applications; Getting Ready; Dot Notation; Inline ActionScript; Assignment and Concatenation; Functions; Variables; Data Types; Objects; Classes; ActionScript's Relationship with MXML; Comments?; Summary; Chapter 6: Debugging Flex Applications; Outputting Values to the Console Using trace(); Inspecting Event Properties with trace(); Using Breakpoints; Summary.
505 8 $aChapter 7: Adding Interaction with ActionScriptUnderstanding Events; Common Events; Researching Events; Listening for and Responding to Events; Collision! A Whirlwind of Events; Summary; Chapter 8: Using Data Binding; What Is Data Binding?; Applying Data Binding; Two-Way Bindings; Handling Complex Data with Data Models; When Data Binding Isn't Appropriate; Summary; Chapter 9: Designing Application Layouts; Types of Layouts; The Display List; Sizing; Controlling Whitespace in the Layout; Advanced Containers; Spacers and Lines; Alignment; Constraints-Based Layout; Summary.
505 8 $aChapter 10: Creating Rich FormsPreparing a Form-Based Application; Validating Data; Restricting Input; Formatting Input; Combining Restrictions and Formatters; Linking Formatters to Functions; Summary; Chapter 11: Gathering and Displaying Data; Using List-Based Controls; Using XML Data; Implementing List Selection; Connecting to Search Results; Dragging and Dropping in Lists; Creating Custom Item Renderers; Working with External Data Services; Summary; Chapter 12: Controlling Visibility and Navigation; Controlling Visibility; Navigation Components; Creating a Photo Gallery Application.
520 $aChapter 13: Working with View States; Scenarios for States; Managing States in Design Mode; Making a Login/Registration Form; Applying States to the Search Application; Summary; Chapter 14: Applying Effects, Transitions, and Filters; Effects; Transitions; Filters; Summary; Chapter 15: Styling and Skinning; Inline Style Assignments; Style Blocks and CSS; External CSS; Skinning; Summary; Chapter 16: Making Data Dynamic: Linking Flex to the Server; Some Background Information; The ContactManager Application; Linking ContactManager to the Server Using the HTTPService Class; Summary.
520 $aLearn Adobe Flex 4 in a fun and engaging way with this book's unique, hands-on approach. Using clear examples and step-by-step coaching from two experts, you'll create four applications that demonstrate fundamental Flex programming concepts. Throughout the course of this book, you'll learn how to enhance user interaction with ActionScript, and create and skin a user interface with Flex's UI components (MXML) and Adobe's new FXG graphics format. You'll also be trained to manage dynamic data, connect to a database using server-side script, and deploy applications to both the Web and the desktop. L.
630 00 $aFlex (Computer file)
650 0 $aInternet programming.
630 07 $aFlex (Computer file)$2blmlsh
630 07 $aFlex (Computer file)$2fast$0(OCoLC)fst01782328
650 7 $aInternet programming.$2fast$0(OCoLC)fst00977281
655 4 $aElectronic books.
700 1 $aRobison, Elijah.
776 08 $iPrint version:$aCole, Alaric.$tLearning Flex 4.$b1st ed.$dSebastopol, CA. ; Farnham : O'Reilly, ©2011$z9780596805630$w(OCoLC)432407028
830 0 $aAdobe developer library.
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856 40 $3Safari Books Online$uhttp://proquest.safaribooksonline.com/9781449397500
856 4 $3Volltext$uhttp://proquest.tech.safaribooksonline.de/9781449397500$xVerlag
856 4 $uhttp://proxy.library.carleton.ca/login?url=http://proquest.safaribooksonline.com/?uiCode=carleton&xmlId=9781449397500$zSafari (Access restricted to 5 simultaneous users)
856 40 $3University of Alberta Access$uhttps://www.safaribooksonline.com/library/view/-/9781449397500/?ar$z(Unlimited Concurrent Users)$zfrom Safari
856 40 $uhttp://www.vlebooks.com/vleweb/product/openreader?id=none&isbn=9781449396671
938 $aAskews and Holts Library Services$bASKH$nAH26847915
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948 $hNO HOLDINGS IN P4A - 158 OTHER HOLDINGS