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MARC record from Internet Archive

LEADER: 05334cam 2200769Ma 4500
001 ocn820861638
003 OCoLC
005 20211230012842.0
008 121031s2012 caua ob 001 0 eng d
006 m o d
007 cr cn|||||||||
040 $aE7B$beng$epn$cE7B$dOCLCO$dOCLCQ$dB24X7$dCOO$dGW5XE$dZMC$dA7U$dYDXCP$dOCLCF$dCAUOI$dVT2$dOCLCQ$dLIV$dESU$dIOG$dN$T$dOCL$dUAB$dOCLCQ$dU3W$dOCLCQ$dWYU$dTKN$dLEAUB$dOL$$dOCLCQ$dBRF$dDCT$dOCLCQ$dOCLCO$dSNK
019 $a818317970$a849275421$a889200868$a889209205$a985062175$a1005767822$a1111001073
020 $a9781430244172$q(electronic bk.)
020 $a1430244178$q(electronic bk.)
020 $z143024416X
020 $z9781430244165
024 7 $a10.1007/978-1-4302-4417-2$2doi
035 $a(OCoLC)820861638$z(OCoLC)818317970$z(OCoLC)849275421$z(OCoLC)889200868$z(OCoLC)889209205$z(OCoLC)985062175$z(OCoLC)1005767822$z(OCoLC)1111001073
037 $bSpringer
050 4 $aQA76.8.I64$bI88 2012eb
072 7 $aCOM014000$2bisacsh
072 7 $aUY$2bicssc
072 7 $aGAM$x001000$2bisacsh
082 04 $a794.8/1526$223
100 1 $aItterheim, Steffen.
245 10 $aLearn cocos2D 2 /$cSteffen Itterheim, Andreas Löw.
260 $a[Berkeley, Calif.] :$bApress,$c2012.
300 $a1 online resource (xxvi, 517 pages) :$billustrations
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
347 $atext file
347 $bPDF
505 00 $tIntroduction --$tGetting Started --$tEssentials --$tYour First Game --$tGame Building Blocks --$tSprites In-Depth --$tScrolling with Joy --$tShoot' em Up --$tParticle Effects --$tWorking with Tilemaps --$tIsometric Tilemaps --$tPhysics Engines --$tPinball Game --$tGame Center --$tCocos2d and UIKit Views --$tKobold2D Introduction --$tOut of the Ordinary.
504 $aIncludes bibliographical references and index.
520 $aCreate compelling 2D games with Learn cocos2d 2:Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the newcocos2d 2game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOSSDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.
650 0 $aiPhone (Smartphone)$xProgramming.
650 0 $aiPad (Computer)$xProgramming.
650 0 $aComputer games$xProgramming.
650 7 $aGAMES$xBoard.$2bisacsh
650 7 $aComputer games$xProgramming.$2fast$0(OCoLC)fst00872114
655 0 $aElectronic books.
655 4 $aElectronic books.
700 1 $aLöw, Andreas.
776 08 $iPrint version:$z9781430244165
856 40 $3Books24x7$uhttp://www.books24x7.com/marc.asp?bookid=49813
856 40 $3ebrary$uhttp://site.ebrary.com/id/10612602
856 40 $3EBSCOhost$uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1173755
856 40 $3ProQuest Ebook Central$uhttps://public.ebookcentral.proquest.com/choice/publicfullrecord.aspx?p=1156042
856 40 $3Safari Books Online$uhttps://proquest.safaribooksonline.com/9781430244165
856 40 $3SpringerLink$uhttps://doi.org/10.1007/978-1-4302-4417-2
856 40 $3SpringerLink$uhttps://link.springer.com/book/10.1007/978-1-4302-4416-5
856 40 $3SpringerLink$uhttps://link.springer.com/book/10.1007/978-1-4302-4417-2
856 40 $3SpringerLink$uhttp://dx.doi.org.ezproxy.aub.edu.lb/10.1007/978-1-4302-4417-2$zClick for electronic access to e-book (off-campus access)
856 4 $3Available from Skillsoft Books ITPro$idbcode=AALIM; providercode=PRVAEB$uhttps://cornell-library.skillport.com/skillportfe/main.action?assetid=49813
938 $aBooks 24x7$bB247$nbks00049813
938 $aebrary$bEBRY$nebr10612602
938 $aEBSCOhost$bEBSC$n1173755
938 $aYBP Library Services$bYANK$n9907092
029 1 $aAU@$b000050768088
029 1 $aAU@$b000053284527
029 1 $aAU@$b000067112826
029 1 $aNZ1$b14782198
029 1 $aNZ1$b14975847
994 $aZ0$bP4A
948 $hNO HOLDINGS IN P4A - 331 OTHER HOLDINGS