Record ID | ia:isbn_9781430232919 |
Source | Internet Archive |
Download MARC XML | https://archive.org/download/isbn_9781430232919/isbn_9781430232919_marc.xml |
Download MARC binary | https://www.archive.org/download/isbn_9781430232919/isbn_9781430232919_meta.mrc |
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001 010330190
003 MiU
005 20130213131525.0
008 110511s2011 nyua 001 0 eng d
020 $a9781430232919 (pbk.)
020 $a1430232919 (pbk.)
035 $a(OCoLC)648933528
035 $a(coutts)cts13426106
040 $aBTCTA$cBTCTA$dYDXCP$dCaONFJC
050 14 $aQA76.76.H94$bH385 2011
082 04 $a006.7/4$222
082 14 $a006.7$214
100 1 $aHawkes, Rob.
245 10 $aFoundation HTML5 canvas /$cRob Hawkes.
246 14 $aFoundation HTML5 canvas for games and entertainment
260 $aNew York :$bfriends of ED :$bDistributed to the book trade worldwide by Springer Science+Business Media,$cc2011.
300 $axviii, 298 p. :$bill. ;$c24 cm.
500 $aIncludes index.
520 $aProvides information on creating interactive applications and games using the HTML5 canvas.
650 0 $aHTML (Document markup language)
650 0 $aApplication software$xDevelopment.
650 0 $aComputer games$xProgramming.
650 7 $aHTML (Document markup language)$2sears
650 7 $aApplication software$xDesign.$2sears
650 7 $aComputer games$xComputer software.$2sears
852 0 $aMiU$bAAEL$cBKS$hQA76.76.H94 H385 2011
852 0 $aMiFliC$bFLINT$cMAIN$hQA 76.76 .H94 H385 2011
970 $aBK$bBook
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972 $c20110726
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997 $aMARS
998 $cFlint at 2013-02-13
955 0 $0cts13426106$aMiU$hQA76.76.H94 H385 2011$p39015089633120