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MARC record from Internet Archive

LEADER: 03421cam 2200361 i 4500
001 9925254596001661
005 20161122090252.7
008 160120s2016 ncu b 001 0 eng
010 $a 2016000395
019 $a922631659$a928113138
020 $a9780786498833 (softcover : alk. paper)
020 $a0786498838 (softcover : alk. paper)
035 $a99970056201
035 $a(OCoLC)936205472$z(OCoLC)922631659$z(OCoLC)928113138
035 $a(OCoLC)ocn936205472
040 $aDLC$beng$erda$cDLC$dYDX$dYDXCP$dBTCTA$dCDX$dOCLCF$dBDX$dI3U
042 $apcc
050 00 $aGV1469.6$b.R65 2016
082 00 $a793.93$223
245 04 $aThe role-playing society :$bessays on the cultural influence of RPGs /$cedited by Andrew Byers and Francesco Crocco.
264 1 $aJefferson, North Carolina :$bMcFarland & Company, Inc., Publishers,$c[2016]
300 $aviii, 312 pages ;$c23 cm
336 $atext$2rdacontent
337 $aunmediated$2rdamedia
338 $avolume$2rdacarrier
504 $aIncludes bibliographical references and index.
520 $a"This illustrates the appeal and impact of role-playing games. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. Discusses ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture"--$cProvided by publisher.
505 0 $aIntroduction -- Part I. The Player’s Guide: The Psychological and Cultural Impact of a Game Genre -- The Satanic Panic and Dungeons & Dragons: A ­Twenty-Five-Year Retrospective / Andrew Byers -- Psychological Effects of Fantasy Games on Their Players: A ­Discourse-Based Look at the Evidence / Andreas Lieberoth and Jonas ­Trier-Knudsen -- Building the Culture of Contingency: Adaptive Choice in Ludic Literature from ­Role-Playing Games to Choose Your Own Adventure Books / Tim Bryant -- Part II. The Tome of Knowledge: Playing to Learn in and across the Disciplines -- Raiding the Last Frontier: Overcoming the Language Barrier in the ESL Classroom / Timm Woods -- "Do you want to be Dr. Frankenstein or Edna Pontellier?": How Getting into Character Enhances Literary Studies / Jonathan M. Bradley -- Playing Between the Lines: Promoting Interdisciplinary Studies with Virtual Worlds / Reneta D. Lansiquot, Candido Cabo and Tamrah D. Cunningham -- Part III. The Book of Change: Enacting Social Transformations -- Teacher as Dungeon Master: Connected Learning, Democratic Classrooms, and Rolling for Initiative / Antero Garcia -- Playing for Change: FreeMarket and the Rise of Serious Tabletop ­Role-Playing Games / Troy Leaman -- Leveling Influence: Klout and the Introduction of Social Leveling / Joseph B. Meyer -- Part IV. The Manual of Play: Seeding New Avenues of Gaming -- Shapers, Portals and Exotic Matter: Living Fiction and Augmented Reality in Google’s Ingress / Kai-Uwe Werbeck -- Descent to Munchkin: From ­Pen-and-Paper to Board and Card / Cathlena Martin and Benton Tyler -- The RPG Classroom: ­Re-Purposing Game Mechanics for the Gamification of Education / Francesco Crocco.
650 0 $aFantasy games$xSocial aspects.
700 1 $aByers, Andrew,$eeditor.
700 1 $aCrocco, Francesco,$eeditor.
947 $hCIRCSTACKS$r31786103052103
980 $a99970056201