| Record ID | ia:howzombiesconque0000bish |
| Source | Internet Archive |
| Download MARC XML | https://archive.org/download/howzombiesconque0000bish/howzombiesconque0000bish_marc.xml |
| Download MARC binary | https://www.archive.org/download/howzombiesconque0000bish/howzombiesconque0000bish_meta.mrc |
LEADER: 03720cam 2200685 i 4500
001 ocn908071045
003 OCoLC
005 20210112061353.0
008 150806s2015 ncu bq 001 0 eng
010 $a 2015029994
040 $aDLC$beng$erda$cDLC$dYDX$dYDXCP$dBTCTA$dOCLCF$dCDX$dOMB$dZWZ$dOCLCQ$dVGM$dUKMGB$dEZ9$dOCLCQ
015 $aGBB5E8651$2bnb
016 7 $a017576559$2Uk
019 $a1082340275$a1084928593
020 $a9780786495412$q(softcover ;$qalk. paper)
020 $a0786495413$q(softcover ;$qalk. paper)
020 $z9781476622088$q(ebook)
020 $a1476622086
020 $a9781476622088
024 8 $a40025348833
035 $a(OCoLC)908071045$z(OCoLC)1082340275$z(OCoLC)1084928593
042 $apcc
043 $an-us---
050 00 $aPN1995.9.Z63$bB525 2015
082 00 $a398/.45$223
100 1 $aBishop, Kyle William,$d1973-
245 10 $aHow zombies conquered popular culture :$bthe multifarious walking dead in the 21st century /$cKyle William Bishop.
264 1 $aJefferson, North Carolina :$bMcFarland & Company, Inc., Publishers,$c2015.
300 $ax, 223 pages ;$c23 cm.
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
490 1 $aContributions to zombie studies
520 $a"Zombies have become allegorical figures embodying cultural anxieties, but they also serve as models for concepts in economics, political theory, neuroscience, psychology, computer science and astronomy. This critical examination of the 21st century zombie phenomenon explores how and why the public imagination has been overrun by the undead horde"--$cProvided by publisher.
504 $aIncludes bibliographical references (pages 207-216) and index.
504 $aIncludes filmography.
505 0 $aGeneric triad. The (new) cinematic zombie: road trips, globalization and World War Z -- The comedic zombie: zombieland and the classical functions of the modern zomedy -- The young adult zombie: teenage anxiety in The forest of hands and teeth -- Beyond film. The comic book zombie: human devolution in the walking dead -- The literary zombie: the infected city of Colson Whitehead's Zone one -- The stage zombie: Dead set, Uncle Vanya and zombies, and the reality-tv monster -- Broader horizons. The video game zombie: the last of us and the digital evolution of the walking dead -- The non-zombie zombie: the tragically misidentified Draugar of dead snow -- The romantic zombie: warm bodies and the monstrous boyfriend -- Conclusion: the television zombie: the future(s) of the walking dead.
650 0 $aZombies in motion pictures.
650 0 $aZombies in literature.
650 0 $aZombies in popular culture.
650 0 $aPopular culture$zUnited States$y21st century.
650 7 $aPopular culture.$2fast$0(OCoLC)fst01071344
650 7 $aZombies in literature.$2fast$0(OCoLC)fst01905231
650 7 $aZombies in motion pictures.$2fast$0(OCoLC)fst01919528
650 7 $aZombies in popular culture.$2fast$0(OCoLC)fst01919529
651 7 $aUnited States.$2fast$0(OCoLC)fst01204155
650 7 $aZombis$xAu cinéma.$2ram
650 7 $aZombis$xDans la littérature.$2ram
650 7 $aCulture populaire$zÉtats-Unis$y21e siècle.$2ram
648 7 $a2000-2099$2fast
830 0 $aContributions to zombie studies.
938 $aBaker and Taylor$bBTCP$nBK0017046398
938 $aCoutts Information Services$bCOUT$n31539686
938 $aYBP Library Services$bYANK$n12391035
029 1 $aGBVCP$b83306875X
029 1 $aZWZ$b196375908
029 1 $aUNITY$b137214138
029 1 $aUKMGB$b017576559
994 $aZ0$bP4A
948 $hNO HOLDINGS IN P4A - 136 OTHER HOLDINGS