It looks like you're offline.
Open Library logo
additional options menu

MARC record from Internet Archive

LEADER: 02161cam 2200421Mi 4500
001 on1003297341
003 OCoLC
005 20200918071424.0
008 170912s2017 enka j b 001 0 eng
040 $aAU@$beng$erda$cAU@$dOCLCF$dOCLCO
020 $a9781526304025
020 $a1526304023
035 $a(OCoLC)1003297341
082 04 $a794.8$223
100 1 $aGifford, Clive,$eauthor.
245 10 $aGreat games /$cClive Gifford.
264 1 $aLondon$bFranklin Watts,$c2017.
264 4 $c©2017
300 $a32 pages :$bcolour illustrations ;$c28 cm.
336 $atext$btxt$2rdacontent
336 $astill image$bsti$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
490 0 $aGet ahead in computing
504 $aIncludes bibliographical references and index.
505 0 $aFun on the screen -- Early computer games -- Types of game -- Storyboards and scripts -- Game assets -- Game characters -- The game world -- Game rules and features -- Coding games -- Decision time! -- Controlling games -- Keeping score -- Testing and launching.
520 $a"This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development prompts, and flowchart creation help guide readers through the game design process."--
521 1 $aAge 8-11.
521 2 $aGrade 4 to 6.
650 0 $aComputer games$xDesign$vJuvenile literature.
650 0 $aComputer games$xProgramming$vJuvenile literature.
650 7 $aComputer games$xDesign.$2fast$0(OCoLC)fst00872112
650 7 $aComputer games$xProgramming.$2fast$0(OCoLC)fst00872114
655 7 $aJuvenile works.$2fast$0(OCoLC)fst01411637
029 0 $aAU@$b000060697272
029 1 $aAU@$b000062025744
994 $aZ0$bP4A
948 $hNO HOLDINGS IN P4A - 47 OTHER HOLDINGS