It looks like you're offline.
Open Library logo
additional options menu

MARC record from Internet Archive

LEADER: 04211cam 2200685Ii 4500
001 ocn959032219
003 OCoLC
005 20220317104042.0
008 160922t20172017nyua f 001 0 eng d
010 $a 2018304479
040 $aYDX$beng$erda$cYDX$dBDX$dFOLLT$dOCLCF$dWLM$dIMB$dEHH$dIUK$dJQM$dOCLCO$dVP@$dBYV$dMXB$dOCL$dCHILD$dQBX$dTXGON$dWC$$dDLC$dB@L$dLKC$dZQP$dDZM$dOCLCO
019 $a981034380$a1003714235
020 $a9781454922346$q(paperback)
020 $a1454922346$q(paperback)
035 $a(OCoLC)959032219$z(OCoLC)981034380$z(OCoLC)1003714235
037 $a1419435$bQBI
050 4 $aQA76.76.C672$bM364 2017
082 04 $a005.1$223
084 $aCOM012040$aCOM051260$2bisacsh
100 1 $aMcComb, Gordon,$eauthor.
245 14 $aThe gamer's guide to coding /$cGordon McComb.
246 30 $aCoding
264 1 $aNew York :$bSterling, an imprint of Sterling Publishing Co., Inc.,$c[2017]
264 4 $c©2017
300 $a320 pages :$billustrations ;$c24 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
385 $mAge group$aLate Adolescents$2ericd
500 $a"Design, code, build, play."
500 $aIncludes index.
505 0 $aStarting at square one: setting up shop -- A closer look at HTML script pages -- Writing your first game -- Common HTML elements and what they do -- Getting started with Javascript: part 1 -- Getting started with Javascript: part 2 -- Controlling the look of your games with Styles -- Responding to events: part 1 -- Using graphics -- Writing code that thinks -- Working with the Document Object Model (DOM) -- Responding to events: part 2 -- Making your game move -- Creating motion with CSS transitions -- Creating motion with CSS animations -- Adding clocks and timers -- Extended animation techniques -- Using numbers and math in games -- Adding sound -- Fixing errors: troubleshooting and debugging -- Appendix A: Using the online support site -- Appendix B: Where to play and publish your games -- Index.
520 $aLearn one of today's most important skills--coding--while creating your own games! With this illustrated, interactive guide to coding, readers will discover how to create, test, and play fun 2D computer games. No prior programming knowledge is required to become proficient: just follow the easy step-by-step examples to program and share games on an Apple or Windows PC, Android device, or Apple iOS tablet. With code instruction in JavaScript--a user-friendly programming language used in millions of websites--this book is the perfect springboard for mastering coding skill, from website creation to business processes, computer engineering, and professional-level game development.
504 $aIncludes bibliographical references and index.
650 0 $aComputer programming$vHandbooks, manuals, etc.
650 0 $aComputer games$xProgramming$vHandbooks, manuals, etc.
650 0 $aComputer games$xDesign.
650 0 $aComputer games$xProgramming.
650 0 $aVideo games$xDesign.
650 0 $aJavaScript (Computer program language)
650 7 $aComputer games$xDesign.$2fast$0(OCoLC)fst00872112
650 7 $aComputer games$xProgramming.$2fast$0(OCoLC)fst00872114
650 7 $aComputer programming.$2fast$0(OCoLC)fst00872390
650 7 $aJavaScript (Computer program language)$2fast$0(OCoLC)fst00982071
650 7 $aVideo games$xDesign.$2fast$0(OCoLC)fst01166425
650 7 $aComputer games$xComputer software$vHandbooks, manuals, etc.$2sears
650 7 $aComputer programming$vHandbooks, manuals, etc.$2sears
655 4 $aHandbooks and manuals.
655 7 $aHandbooks and manuals.$2fast$0(OCoLC)fst01423877
655 7 $aYoung adult non-fiction.$2gsafd
655 7 $aHandbooks and manuals.$2lcgft
938 $aChildren's Plus, Inc.$bCHIL$n2015629
938 $aBrodart$bBROD$n117686875
938 $aYBP Library Services$bYANK$n13174485
938 $aBaker and Taylor$bBTCP$nBK0019581921
938 $aQuality Books, Inc.$bQUAL$nqbi17000613
029 1 $aAU@$b000059953045
029 1 $aGBVCP$b1031050094
994 $aZ0$bP4A
948 $hNO HOLDINGS IN P4A - 281 OTHER HOLDINGS