Record ID | ia:gamedesignsecret0000unse_b7m5 |
Source | Internet Archive |
Download MARC XML | https://archive.org/download/gamedesignsecret0000unse_b7m5/gamedesignsecret0000unse_b7m5_marc.xml |
Download MARC binary | https://www.archive.org/download/gamedesignsecret0000unse_b7m5/gamedesignsecret0000unse_b7m5_meta.mrc |
LEADER: 01245cam 2200301Ia 4500
001 ocm52210626
003 OCoLC
005 20211020143022.0
008 030509s1999 inua 001 0 eng d
040 $aEI1$beng$cEI1$dOOP$dOCLCQ$dQT5$dOCLCF$dOCLCQ$dOCLCO
020 $a1575952572
020 $a9781575952574
035 $a(OCoLC)52210626
050 4 $aQA76.76.C672$bG36 1999b
082 04 $a005.3$222
245 00 $aGame design :$bsecrets of the sages /$cedited by Marc Saltzman.
260 $aIndianapolis, IN :$bMacmillan Digital Pub.,$c©1999.
300 $a457 pages :$billustrations ;$c23 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
500 $aIncludes index.
520 $aOver 100 game programmers were interviewed and provided their individual view on questions like: How did you get into the game industry? What mistakes did you make along the way? What is the secret to your success? What advice do you have for those just getting started?--cover.
650 0 $aComputer games$xProgramming.
650 7 $aComputer games$xProgramming.$2fast$0(OCoLC)fst00872114
700 1 $aSaltzman, Marc.
994 $aZ0$bP4A
948 $hNO HOLDINGS IN P4A - 11 OTHER HOLDINGS