It looks like you're offline.
Open Library logo
additional options menu

MARC record from Internet Archive

LEADER: 04703cam 2200973 a 4500
001 ocn298541181
003 OCoLC
005 20211007195644.0
008 090113s2009 maua b 001 0 eng
006 m u
007 ta
010 $a 2009000144
040 $aDLC$beng$cDLC$dBTCTA$dYDXCP$dUKM$dC#P$dBWX$dCDX$dSNK$dVP@$dGEBAY$dCHRRO$dMIX$dBDX$dMYG$dDEBBG$dOCLCO$dOCLCF$dOCLCQ$dOCLCO$dUWW$dOCLCQ$dS3O$dOCLCO$dFC@$dI8M$dOCLCO$dXFF$dOCLCO$dOCLCA$dPHCSB$dGZN$dBQM$dOCLCQ$dOCLCO$dTFW$dOCLCA$dMST$dOCLCO$dCNO$dOCLCO$dTYC$dFQG$dOCLCQ$dGILDS$dOCLCQ$dTORON$dBGU$dCUI$dUKMGB$dOCLCQ$dUWO$dYOU$dCWI$dOCLCQ$dLGG$dOCLCQ$dAZU$dW2U$dQE2$dOCLCQ$dDCT$dOCLCA$dSNU$dUKUSR$dOCLCO
015 $aGBA976412$2bnb
016 7 $aBB00883355$2JP-ToKJK
016 7 $a015341359$2Uk
019 $a717088569$a829102224$a1154825569$a1158419223
020 $a9780262013437$q(hardcover ;$qalk. paper)
020 $a0262013436$q(hardcover ;$qalk. paper)
020 $a9780262517539$q(pbk.)
020 $a0262517531$q(pbk.)
035 $a(OCoLC)298541181$z(OCoLC)717088569$z(OCoLC)829102224$z(OCoLC)1154825569$z(OCoLC)1158419223
050 00 $aQA76.76.I59$bW37 2009
072 7 $as1in$2rero
072 7 $aCOM$2eflch
080 $a302.23
080 $a303.48
080 $a794.8
082 00 $a006.7$222
084 $aSU 500$2rvk
100 1 $aWardrip-Fruin, Noah.
245 10 $aExpressive processing :$bdigital fictions, computer games, and software studies /$cNoah Wardrip-Fruin.
260 $aCambridge, Mass. :$bMIT Press,$c©2009.
300 $axv, 482 pages :$billustrations ;$c24 cm.
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
490 1 $aSoftware studies
504 $aIncludes bibliographical references and index.
505 0 $aIntroduction -- The Eliza effect -- Computer game fictions -- Making models -- The tale-spin effect -- Character and author intelligence -- Authoring systems -- The SimCity effect -- Playable language and nonsimulative processes -- Conclusion -- Afterword.
520 1 $a"Most books on digital media focus on what the machines of digital media look like from the outside but ignore the computational machines that make digital media possible. With this book, the first to approach computational processes from the perspective of media, games, and fiction, Wardrip-Fruin examines both the outside and the inside of digital media's machines."--Jacket.
650 0 $aInteractive multimedia$xSocial aspects.
650 0 $aComputer games$xSocial aspects.
650 0 $aDigital media.
650 0 $aDigital computer simulation.
650 7 $aComputer games$xSocial aspects.$2fast$0(OCoLC)fst00872118
650 7 $aDigital computer simulation.$2fast$0(OCoLC)fst00893651
650 7 $aDigital media.$2fast$0(OCoLC)fst00893716
650 7 $aInteractive multimedia$xSocial aspects.$2fast$0(OCoLC)fst00976005
650 7 $aAlltagsbewusstsein$2gnd
650 7 $aComputerspiel$2gnd
610 27 $aDatentechnik$2gnd
650 7 $aSozialer Wandel$2gnd
650 7 $aTechnischer Fortschritt$2gnd
650 7 $ajeu informatique$xsimulation par ordinateur.$2rero
650 7 $aHypermedia$xsociala aspekter.$2sao
650 7 $aDigitala medier.$2sao
650 7 $aMultimedia.$2sao
650 07 $aDatentechnik.$2swd
650 7 $aComputers and IT.$2eflch
776 1 $cElectronic resource $z 9780262302661
830 0 $aSoftware studies (Cambridge, Mass.)
856 41 $3Table of contents$uhttp://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=017995978&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA
856 41 $3Table of contents$uhttp://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017995978&sequence=000004&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA
856 41 $uhttp://mitpress-ebooks.mit.edu/product/expressive-processing
938 $aBrodart$bBROD$n09922415$c$34.95
938 $aBaker and Taylor$bBTCP$nBK0010256722
938 $aCoutts Information Services$bCOUT$n9499845$c25.95 GBP
938 $aYBP Library Services$bYANK$n7212441
938 $aYBP Library Services$bYANK$n3035203
029 1 $aAU@$b000043761416
029 1 $aBWX$bR4798334
029 1 $aCDX$b9499845
029 1 $aCHRRO$bR005521898
029 1 $aDEBBG$bBV035719161
029 1 $aGEBAY$b11522285
029 1 $aHEBIS$b227477596
029 1 $aNLGGC$b321194764
029 1 $aNZ1$b13092836
029 1 $aUKMGB$b015341359
029 1 $aUNITY$b120322528
029 1 $aDKDLA$b800010-katalog:99122636095105763
994 $aZ0$bP4A
948 $hNO HOLDINGS IN P4A - 299 OTHER HOLDINGS