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LEADER: 05884cam 22008414a 4500
001 ocm53233718
003 OCoLC
005 20191227084407.0
008 020809s2004 inua 001 0 eng
010 $a 2002111250
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020 $a1592730078$q(pbk.)
020 $a9781592730070$q(pbk.)
035 $a(OCoLC)53233718$z(OCoLC)263579692$z(OCoLC)951000999$z(OCoLC)982675422
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050 00 $aQA76.76.C672$bF72 2004
082 00 $a794.8/1526$222
084 $a76.31$2bcl
084 $aST 690$2rvk
084 $a54.50$2bcl
084 $a54.88$2bcl
100 1 $aFreeman, David.
245 10 $aCreating emotion in games :$bthe craft and art of emotioneering /$cby David Freeman.
260 $aIndianapolis, Ind. :$bNew Riders,$c℗♭2004.
300 $axxxiii, 539 pages :$billustrations (some color) ;$c26 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
500 $aIncludes index.
520 $aMaster the future in game development and design by learning how to create emotional immersion in games, otherwise known as emotioneering. The text provides 150 hands-on techniques that can be applied immediately to any game in development.
505 00 $gPt. 1.$tIntroduction --$gCh. 1.1.$tCommunicate ... Explore ... Help ... Words ... Edge ... --$gCh. 1.2.$tAn Introduction to Emotioneering --$gCh. 1.3.$tWhy Put Emotion into Games? --$gCh. 1.4.$t17 Things Screenwriters Don't Know About Games --$gCh. 1.5.$tWhy Game Designers Often Find Writing to Be So Challenging --$gCh. 1.6.$tWhy "Writing" Is a Bad Word and "Emotioneering" Is a Better One --$gCh. 1.7.$tHow to Hopefully Be Unappreciated --$gCh. 1.8.$tWhere Screenwriting Leaves Off and Emotioneering Begins --$gPt. II.$tThe 32 Categories of Emotioneering Techniques --$gCh. 2.1.$tNPC Interesting Techniques --$gCh. 2.2.$tNPC Deepening Techniques --$gCh. 2.3.$tDialogue Interesting Techniques --$gCh. 2.4.$tDialogue Deepening Techniques --$gCh. 2.5.$tGroup Interesting Techniques --$gCh. 2.6.$tGroup Deepening Techniques --$gCh. 2.7.$tNPC Toward NPC Chemistry Techniques --$gCh. 2.8.$tNPC Toward NPC Relationship Deepening Techniques --$gCh. 2.9.$tNPC Character Arc Techniques --$gCh. 2.10.$tNPC Rooting Interest Techniques --$gCh. 2.11.$tPlayer Toward NPC Chemistry Techniques --$gCh. 2.12.$tNPC Toward Player Relationship Deepening Techniques --$gCh. 2.13.$tPlayer Toward NPC Relationship Deepening Techniques --$gCh. 2.14.$tGroup Bonding Techniques --$gCh. 2.15.$tEmotionally Complex Moments and Situations Techniques --$gCh. 2.16.$tPlot Interesting Techniques --$gCh. 2.17.$tPlot Deeping Techniques --$gCh. 2.18.$tWorld Induction Techniques --$gCh. 2.19.$tRole Induction Techniques --$gCh. 2.20.$tFirst-Person Character Arc Techniques --$gCh. 2.21.$tFirst-Person Deepening Techniques --$gCh. 2.22.$tRevealing Complex Characters Through Their Actions --$gCh. 2.23.$tEnhancing Emotional Depth Through Symbols --$gCh. 2.24.$tSelf-Created Story Techniques (a.k.a. Agency Techniques) --$gCh. 2.25.$tMotivation Techniques --$gCh. 2.26.$tCohesiveness Techniques --$gCh. 2.27.$t"True-to-Life" Techniques --$gCh. 2.28.$tCross-Demographic Techniques --$gCh. 2.29.$tInjecting Emotion into a Game's Story Elements --$gCh. 2.30.$tTying Story to Gameplay and Mechanics --$gCh. 2.31.$tWriting Powerful Pre-Rendered and In-Game Cinematics --$gCh. 2.32.$tOpening Cinematic Techniques --$gPt. III.$tAn Emotioneering Gallery --$gCh. 3.1.$tIntroduction --$gCh. 3.2.$tChasm --$gCh. 3.3.$tStyx --$gCh. 3.4.$tRough Trade --$gPt. IV.$tMagic --$gCh. 4.$tMagic --$gPt. V.$tAddenda --$gCh. 5.1.$tIntroduction --$gCh. 5.2.$tTechniques for Creating Fun --$gCh. 5.3.$tGatherings.
650 0 $aComputer games$xDesign.
650 0 $aComputer games$xProgramming.
650 0 $aComputer graphics.
650 7 $aComputer games$xDesign.$2fast$0(OCoLC)fst00872112
650 7 $aComputer games$xProgramming.$2fast$0(OCoLC)fst00872114
650 7 $aComputer graphics.$2fast$0(OCoLC)fst00872119
650 7 $aComputergraphik.$0(DE-588)4010450-3$2gnd
650 7 $aComputerspiel.$0(DE-588)4010457-6$2gnd
650 7 $aCharakterdesign.$0(DE-588)7702323-7$2gnd
650 7 $aAktivierung.$0(DE-588)4000970-1$2gnd
650 17 $aComputerspelen.$2gtt
650 17 $aEmoties.$2gtt
650 17 $aOntwerpen.$2gtt
650 7 $aSpelprogrammering.$2sao
650 7 $aDatorspel$xdesign.$2sao
653 0 $aComputer games$aDesign
653 0 $aComputer games$aProgramming
653 0 $aComputer graphics
776 08 $iOnline version:$aFreeman, David.$tCreating emotion in games.$dIndianapolis, Ind. : New Riders, ℗♭2004$w(OCoLC)607073670
776 08 $iOnline version:$aFreeman, David.$tCreating emotion in games.$dIndianapolis, Ind. : New Riders, ℗♭2004$w(OCoLC)608130507
856 41 $3Safari Books Online$uhttp://proquest.safaribooksonline.com/1592730078
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948 $hNO HOLDINGS IN P4A - 169 OTHER HOLDINGS