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LEADER: 04400cam a2200733 i 4500
001 16057008
005 20220326230838.0
006 m o d
007 cr cnu---unuuu
008 161202s2017 flua ob 001 0 eng d
035 $a(OCoLC)ocn964698863
035 $a(NNC)16057008
040 $aN$T$beng$erda$epn$cN$T$dYDX$dIDEBK$dCRCPR$dOCLCQ$dUAB$dOCLCO$dCNCGM$dOCLCA$dOCLCF$dOCLCQ$dINT$dUKMGB$dOCLCQ$dOTZ$dS9I$dTYFRS$dG3B$dOCLCQ$dUKAHL$dNLW$dOCLCO$dYT1$dUKSSU$dOCLCQ$dOCLCO
016 7 $a018231573$2Uk
019 $a965479981$a965739116$a978375975$a978920568$a985303064$a995097313$a1005893335
020 $a9781317579595$q(electronic bk.)
020 $a1317579593$q(electronic bk.)
020 $a9781315740287
020 $a1315740281
020 $a9781315363998
020 $a1315363992
020 $a9781138824935
020 $a1138824933
020 $z1138824933
020 $z9781138824928
024 7 $a10.4324/9781315740287$2doi
035 $a(OCoLC)964698863$z(OCoLC)965479981$z(OCoLC)965739116$z(OCoLC)978375975$z(OCoLC)978920568$z(OCoLC)985303064$z(OCoLC)995097313$z(OCoLC)1005893335
037 $a9781317579595$bIngram Content Group
050 4 $aN7433.8$b.P42 2017eb
072 7 $aART$x046000$2bisacsh
082 04 $a776$223
049 $aZCUA
100 1 $aPearl, John,$eauthor.
245 10 $aBecoming a video game artist :$bfrom portfolio design to landing the job /$cJohn Pearl.
264 1 $aBoca Raton :$bCRC Press, an imprint of the Taylor & Francis Group, an Informa business,$c[2017]
264 4 $c©2017
300 $a1 online resource (xxviii, 219 pages) :$bcolor illustrations
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
500 $aIncludes index.
505 0 $aGeneral concepts and skills -- Introduction to being an animator -- Introduction to being a character artist -- Introduction to being a concept artist -- Introduction to being an environment artist -- Introduction to being technical artist -- Introduction to being a user interface artist -- Introduction to being a visual effects artist -- General portfolio theory and application -- Crafting an animation portfolio -- Crafting a character art portfolio -- Crafting an concept art portfolio -- Crafting an environmental art portfolio -- Crafting a technical art portfolio -- Crafting a user interface artist portfolio -- Crafting a visual effects art portfolio -- Application and interviewing.
588 0 $aPrint version record.
504 $aIncludes bibliographical references and index.
520 8 $aThe game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader's growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in video games by teaching how to make your portfolio shine, what expect once hired, and how to make the best decisions to help flourish your talents and cultivate an exciting career.
650 0 $aComputer art$xVocational guidance.
650 0 $aArt portfolios.
650 0 $aVideo games industry$xVocational guidance.
650 6 $aPortfolios.
650 6 $aJeux vidéo$xIndustrie$xOrientation professionnelle.
650 7 $aportfolios (groups of works)$2aat
650 7 $aART$xDigital.$2bisacsh
650 7 $aArt portfolios.$2fast$0(OCoLC)fst00815767
650 7 $aComputeranimation$2gnd
650 7 $aCartoon$2gnd
650 7 $aDreidimensionale Computergrafik$2gnd
650 7 $aSpezialeffekt$2gnd
650 7 $aComputerspiel$2gnd
650 7 $aInteraktive Medien.$2gnd
650 7 $aSpiel$2gnd
655 4 $aElectronic books.
776 08 $iPrint version:$aPearl, John.$tBecoming a video game artist.$dBoca Raton : CRC Press, an imprint of the Taylor & Francis Group, an Informa business, [2017]$z9781138824935$w(DLC) 2016024612$w(OCoLC)918880679
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio16057008$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS