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LEADER: 02699cam a2200385 a 4500
001 012596248-7
005 20131113060714.0
008 091223s2010 kyua b s001 0 eng
010 $a 2009053155
015 $aGBB063805$2bnb
016 7 $a015557868$2Uk
020 $a9780813125862 (hardcover : alk. paper)
020 $a0813125863 (hardcover : alk. paper)
035 0 $aocn460059259
040 $aDLC$beng$cDLC$dBTCTA$dOCLCQ$dYDXCP$dBWKUK$dBWX$dCDX$dUKM$dHEBIS$dNLGGC
043 $an-us---
050 00 $aNC1766.U5$bT45 2010
082 00 $a791.43/34$222
084 $a24.34$2bcl
100 1 $aTelotte, J. P.,$d1949-
245 10 $aAnimating space :$bfrom Mickey to Wall-E /$cJ.P. Telotte.
260 $aLexington, Ky. :$bUniversity Press of Kentucky,$cc2010.
300 $aviii, 296 p. :$bill. ;$c24 cm.
504 $aIncludes bibliographical references and index.
505 0 $aEarly animation : of figures and spaces -- Winsor McCay's warped spaces -- The stereoscopic Mickey -- The double space of the Fleischer films -- Ub Iwerks's (multi)plain cinema -- Looking in on life : Disney's real spaces -- What's "up and down" Doc? Warner Bros., Chuck Jones, and abstract space -- Toontown spaces and the new hybrid world -- The Pixar reality : digital space and beyond -- Digital effects animation and the new hybrid cinema.
520 1 $a"Animators work within a strictly defined, limited space that requires difficult artistic decisions. The blank frame presents a dilemma for all animators, and the decision of what to include and leave out raises important questions about artistry, authorship, and cultural influence. In Animating Space: From Mickey to WALL-E, renowned scholar J.P. Telotte explores how animation has confronted the blank template, and how responses to that confrontation have changed. Focusing on American animation, Telotte tracks the development of animation in line with changing cultural attitudes toward space and examines innovations that elevated the medium from a novelty to a fully realized art form. From Winsor McCay and the Fleischer brothers to the Walt Disney Company, Warner Bros., and Pixar Studios, Animating Space explores the contributions of those who invented animation, those who refined it, and those who, in the current digital age, are using it to redefine the very possibilities of cinema."--Jacket.
650 0 $aAnimated films$zUnited States$xHistory and criticism.
650 0 $aSpace and time in art.
650 07 $aRaumdarstellung.$2swd
650 07 $aAnimationsfilm.$2swd
655 7 $aCriticism, interpretation, etc.$2fast
730 0 $aProject Muse UPCC books$5net
899 $a415_565646
988 $a20101022
906 $0DLC