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Record ID harvard_bibliographic_metadata/ab.bib.14.20150123.full.mrc:115237181:3497
Source harvard_bibliographic_metadata
Download Link /show-records/harvard_bibliographic_metadata/ab.bib.14.20150123.full.mrc:115237181:3497?format=raw

LEADER: 03497cam a2200433 i 4500
001 014084559-3
005 20140605225638.0
008 131207s2014 maua b 001 0 eng
010 $a 2013038920
016 7 $a016713623$2Uk
020 $a9780262027380 (hardcover : alk. paper)
020 $a0262027380 (hardcover : alk. paper)
035 0 $aocn861323050
035 $a(PromptCat)40023496172
040 $aDLC$beng$erda$cDLC$dYDX$dYDXCP$dBTCTA$dBDX$dYBM$dOCLCO$dUKMGB$dERASA
042 $apcc
050 00 $aLB2395.7$b.L67 2014
082 00 $a378.1/7344678$223
100 1 $aLosh, Elizabeth M.$q(Elizabeth Mathews)
245 14 $aThe war on learning :$bgaining ground in the digital university /$cby Elizabeth Losh.
264 1 $aCambridge, Mass. :$bThe MIT Press,$c[2014]
300 $axi, 302 pages :$billustrations ;$c24 cm
336 $atext$2rdacontent
337 $aunmediated$2rdamedia
338 $avolume$2rdacarrier
504 $aIncludes bibliographical references and index.
505 0 $aWhat they learn in college -- The war on learning -- On camera: the baked professor makes his debut -- From reality TV to the research university: coursecasting and pedogogical drama -- The rhetoric of the open courseware movement -- Honor coding: plagiarism software and educational opportunism -- Toy problems: education as product -- The plays the thing: games and virtual worlds in higher education -- Gaining ground in the digital university.
520 $a"Behind the lectern stands the professor, deploying course management systems, online quizzes, wireless clickers, PowerPoint slides, podcasts, and plagiarism-detection software. In the seats are the students, armed with smartphones, laptops, tablets, music players, and social networking. Although these two forces seem poised to do battle with each other, they are really both taking part in a war on learning itself. In this book, Elizabeth Losh examines current efforts to 'reform' higher education by applying technological solutions to problems in teaching and learning. She finds that many of these initiatives fail because they treat education as a product rather than a process. Highly touted schemes--video games for the classroom, for example, or the distribution of iPads--let students down because they promote consumption rather than intellectual development. Losh analyzes recent trends in postsecondary education and the rhetoric around them, often drawing on first-person accounts. In an effort to identify educational technologies that might actually work, she looks at strategies including MOOCs (massive open online courses), the gamification of subject matter, remix pedagogy, video lectures (from Randy Pausch to 'the Baked Professor'), and educational virtual worlds. Finally, Losh outlines six basic principles of digital learning and describes several successful university-based initiatives. Her book will be essential reading for campus decision makers--and for anyone who cares about education and technology."--book jacket.
650 0 $aEducation, Higher$xEffect of technological innovations on.
650 0 $aEducation, Higher$xComputer network resources.
650 0 $aTeacher-student relationships.
650 0 $aInternet in education.
650 0 $aUniversity extension.
650 0 $aUniversities and colleges$xComputer networks.
650 0 $aEducational technology.
650 0 $aComputer-assisted instruction.
899 $a415_565387
988 $a20140605
906 $0DLC