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MARC Record from harvard_bibliographic_metadata

Record ID harvard_bibliographic_metadata/ab.bib.13.20150123.full.mrc:676602938:3727
Source harvard_bibliographic_metadata
Download Link /show-records/harvard_bibliographic_metadata/ab.bib.13.20150123.full.mrc:676602938:3727?format=raw

LEADER: 03727cam a2200433 i 4500
001 013631577-1
005 20130426171309.0
008 130211s2013 ncu b 001 0 eng
010 $a 2012051432
016 7 $a016321797$2Uk
020 $a9780786471140 (softcover : acid-free paper)
020 $a078647114X (softcover : acid-free paper)
035 0 $aocn812509461
040 $aDLC$beng$erda$cDLC$dYDX$dYDXCP$dBTCTA$dOCLCO$dBDX$dBWX$dOCLCO$dUKMGB
042 $apcc
050 00 $aPN1995.9.V46$bG37 2013
082 00 $a791.43/656$223
245 00 $aGame on, Hollywood! :$bessays on the intersection of video games and cinema /$cedited by Gretchen Papazian and Joseph Michael Sommers.
264 1 $aJefferson, North Carolina :$bMcFarland & Company, Inc., Publishers,$c[2013]
300 $avi, 226 pages ;$c23 cm
336 $atext$2rdacontent
337 $aunmediated$2rdamedia
338 $avolume$2rdacarrier
520 $a"The essays take on several points of game and film intersection, looking at story lines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game) but it is even more about narrative, drawing attention to the ways, workings and possibilities of telling a story in the present moment"--$cProvided by publisher.
504 $aIncludes bibliographical references and index.
505 0 $aIntroduction: manifest narrativity-video games, movies, and art and adaptation / Gretchen Papazian and Joseph Michael Sommers -- The rules of engagement: watching, playing and other narrative processes. Playing the Buffyverse, playing the gothic: genre, gender and cross-media interactivity in Buffy the vampire slayer: chaos bleeds / Katrin Althans -- Dead eye: the spectacle of torture porn in Dead rising / Deborah Mellamphy -- Playing (with) the western: classical Hollywood genres in modern video games / Jason W. Buel -- Game-to-film adaptation and how Prince of Persia: the sands of time negotiates the difference between player and audience / Ben S. Bunting, Jr -- Translation between forms of interactivity: how to build the better adaptation / Marcus Schulzke -- The terms of the tale: time, place and other ideologically constructed conditions. -- Playing (in) the city: the warriors and images of urban disorder / Aubrey Anable -- When did Dante become a scythe-wielding badass? modeling adaption and shifting gender convention in Dante's Inferno / Denise A. Ayo -- Some of this happened to the other fellow: remaking Goldeneye with Daniel Craig / David McGowan -- Zombie stripper geishas in the new global economy: racism and sexism in video games / Stewart Chang -- Stories, stories everywhere (and nowhere just the same): transmedia texts. "My name is Alan Wake. I'm a writer.": crafting narrative complexity in the age of transmedia storytelling / Michael Fuchs -- Millions of voices: Star wars, digital games, fictional worlds and franchise canon / Felan Parker -- The hype man as racial stereotype, parody and ghost in Afro samurai / Treaandrea M. Russworm -- Epic nostalgia: narrative play and transmedia storytelling in Disney epic Mickey / Lisa K. Dusenberry.
650 0 $aMotion pictures and video games.
650 0 $aFilm adaptations$xHistory and criticism.
650 0 $aVideo games$xAuthorship.
650 0 $aConvergence (Telecommunication)
655 7 $aCriticism, interpretation, etc.$2fast
700 1 $aPapazian, Gretchen,$d1968-$eeditor of compilation.
700 1 $aSommers, Joseph Michael,$d1976-$eeditor of compilation.
700 1 $aPapazian, Gretchen,$d1968-$eeditor.
700 1 $aSommers, Joseph Michael,$d1976-$eeditor.
899 $a415_565322
988 $a20130309
049 $aHLSS
906 $0DLC